Index
$#! · 0-9 · A · B · C · D · E · F · G · H · I · J · K · L · M · N · O · P · Q · R · S · T · U · V · W · X · Y · Z
F
 fGroundX_txt, com.theoworlds.mapeditor.PanelWorldSettings
 fGroundY_txt, com.theoworlds.mapeditor.PanelWorldSettings
 fillTilesArea, com.theoworlds.builder.World
 finishTestMap, com.theoworlds.mapeditor.WorldEditor
 firstEmoticonIndex, com.theoworlds.chat.TheoChatUI
 firstIndexOf, com.theoworlds.utils.Utils
 flagRightPanelIsHidden, com.theoworlds.chat.TheoChatUI
 flipDirection, com.theoworlds.utils.Utils
 FLOOR_OBJECT, com.theoworlds.builder.Constants
 FLOOR_ZORDER, com.theoworlds.builder.Constants
 floorPreviewMode, com.theoworlds.mapeditor.WorldEditor
 foreGroundCoordinates, com.theoworlds.mapeditor.WorldEditor
 frame, com.theoworlds.chat.TheoChatUI
 frameNumber, com.theoworlds.mapeditor.PanelFloorTiles
 framesNumber, com.theoworlds.builder.lib.LibraryItem
 freeze, com.theoworlds.builder.Character
 from, com.theoworlds.chat.Message
 FROM, com.theoworlds.chat.Emoticons
 fromCharacterSettingsToEsObject, com.theoworlds.socketServers.ServerES
 fromEsObjectToCharacterSettings, com.theoworlds.socketServers.ServerES
 fromUserVariablesToCharacterSettings, com.theoworlds.socketServers.ServerSF
 fromVariablesToCharacterSettings, com.theoworlds.socketServers.ServerLC
 Functions
 Functions and Properties
 Furniture, com.theoworlds.builder.Furniture
 FURNITURE_OBJECT, com.theoworlds.builder.Constants
 furniture_txt, com.theoworlds.mapeditor.PanelFurnitureAnalyser
 FURNITURE_ZORDER, com.theoworlds.builder.Constants
 furnitureConfigurationAnalyser, com.theoworlds.builder.World
 furniturePreviewMode, com.theoworlds.mapeditor.WorldEditor
 FurnitureSettings, com.theoworlds.builder.settings.FurnitureSettings
private var fGroundX_txt: TextField
private var fGroundY_txt: TextField
private function fillTilesArea(initObj: TileSettings,
startRow: Number,
startCol: Number,
endRow: Number,
endCol: Number):Void
// TODO
public function finishTestMap():Void
private var firstEmoticonIndex: Number
public static function firstIndexOf(a: Array,
el ):Number
private var flagRightPanelIsHidden: Boolean
public static function flipDirection(direction: Number):Number
static function get FLOOR_OBJECT():Number
static function get FLOOR_ZORDER():Number
private function floorPreviewMode():Void
public function get foreGroundCoordinates():Point
private var frame: MovieClip
private function frameNumber(mc: MovieClip):Number
var framesNumber: Number
public function freeze():Void
unlike the stopMoving, that makes the character to come to a stop naturally (finishing the step, for example), this method forces the character to freeze right away.
public var from: String
private var FROM: String
private function fromCharacterSettingsToEsObject(cs: CharacterSettings):EsObject
private function fromEsObjectToCharacterSettings(
   esObject: EsObject
):CharacterSettings
private function fromUserVariablesToCharacterSettings(
   user: User
):CharacterSettings
private function fromVariablesToCharacterSettings(o: Object):CharacterSettings
public function Furniture(target: MovieClip,
spriteMCName: String,
spriteMCZOrder: Number,
tileX: Number,
tileY: Number,
fs: FurnitureSettings)
static function get FURNITURE_OBJECT():Number
private var furniture_txt: TextField
static function get FURNITURE_ZORDER():Number
function furnitureConfigurationAnalyser(configuration: String,
registrationTile: String,
destTile: Point):Array
private function furniturePreviewMode():Void
public function FurnitureSettings(type: Number)
Close