Function Index
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$#!
 __addAddress, com.theoworlds.utils.LocalNet
 __dispatchEvent, com.theoworlds.mapeditor.MapEditorUI
 __getTileMapLocation, com.theoworlds.builder.World
 __hideWindow
 __setAddress, com.theoworlds.utils.LocalNet
 __showWindow, com.theoworlds.chat.TheoChatUI
 __updateSmiles, com.theoworlds.chat.Emoticons
 _dressedClothesFromString, com.theoworlds.builder.settings.CharacterSettings
 _dressedClothesToString, com.theoworlds.builder.settings.CharacterSettings
 _getTileMapLocation, com.theoworlds.builder.World
 _updateRoomList, com.theoworlds.chat.TheoChatUI
A
 actionAn, com.theoworlds.builder.Character
 activate, com.theoworlds.builder.Character
 addAddress, com.theoworlds.utils.LocalNet
 addCharacter
 addEventListener
 addFurniture
 addItem, com.theoworlds.builder.lib.Library
 addLibrary
 addLibraryInfo, com.theoworlds.builder.lib.Library
 addListener, com.theoworlds.builder.lib.Library
 addMapObjectOnClickedTile, com.theoworlds.mapeditor.WorldEditor
 addMessage, com.theoworlds.chat.Emoticons
 addMessageToHistory, com.theoworlds.chat.TheoChatUI
 addMessageToHistoryWindow, com.theoworlds.chat.TheoChatUI
 addTile
 attachAction, com.theoworlds.builder.MapObject
 attachBrain, com.theoworlds.builder.Character
B
 ban
 BaseButton, com.theoworlds.utils.BaseButton
 broadcastBackGroundCoordinates, com.theoworlds.mapeditor.WorldEditor
 broadcastForeGroundCoordinates, com.theoworlds.mapeditor.WorldEditor
 btnHandler
 btnRegPointHandler, com.theoworlds.mapeditor.PanelFurnitureAnalyser
 btnTileHandler, com.theoworlds.mapeditor.PanelFurnitureAnalyser
 buttonHandler
private function __addAddress(address: String):Void
private function __dispatchEvent(mode: Number,
action: Number,
data: Object):Void
public function __getTileMapLocation(x: Number,
y: Number,
elevationEnabled: Boolean,
furnitureElevationEnabled: Boolean):Point
find the tile row/column on the map -- tileX, tileY by a coordinate
private function __hideWindow():Void
private function __hideWindow():Void
private function __setAddress(address: String):Void
private function __showWindow():Void
private function __updateSmiles():Void
function _dressedClothesFromString(str: String):Void
converts from String into an Object.
function _dressedClothesToString():String
String { clothesName
public function _getTileMapLocation(x: Number,
y: Number,
elevationEnabled: Boolean,
furnitureElevationEnabled: Boolean):Point
public function _updateRoomList(o: Array):Void
private function actionAn(action: String,
params: Object):Void
step animation actionFrameLabel -- first frame of the action nonStop -- loop
private function activate(cs: CharacterSettings):Void
activating the character -- dress and make it move
public static function addAddress(address: String):Void
public function addCharacter(tileX: Number,
tileY: Number,
cs: CharacterSettings): Character
adds a character to the map
public function addCharacter(tileX: Number,
tileY: Number,
cs: CharacterSettings):Character
function addEventListener():Void
function addEventListener():Void
public function addEventListener():Void
function addEventListener():Void
function addEventListener():Void
public function addFurniture(tileX: Number,
tileY: Number,
fs: FurnitureSettings): Furniture
adds furniture objects to the map
public function addFurniture(tileX: Number,
tileY: Number,
fs: FurnitureSettings): Furniture
private function addItem(libID: Number,
itemID: Number,
li: LibraryItem):Void
adds at item to the libraries array
public function addLibrary(source):Void
//OPT to pass or not the ID? 
public function addLibrary(libIndex: Number):Void
private function addLibrary(libID: Number):Void
private function addLibraryInfo(o: Object):Void
ads the info about the loaded library to the libInfo_arr
public function addListener(o: Object):Void
subscribes event listeners
public function addMapObjectOnClickedTile(type: Number,
libID: Number,
symbolID: Number,
frame: Number,
mos: MapObjectSettings,
bitmap: BitmapData):Void
Adds a map object to the map
public function addMessage(message: Message):Void
public function addMessageToHistory(m: Message):Void
private function addMessageToHistoryWindow(m: Message):Void
private function addTile(tileX: Number ,
tileY: Number ,
ts: TileSettings):Tile
puts a floor tile on the map If ts:TileSettings contains links to the Library ( see the Library method for more details ), then a MovieClip (MovieClip) and loads the image into it
private function addTile(tileX: Number ,
tileY: Number ,
ts: TileSettings):Tile
public function attachAction(action: Object):Void
attach action to an object if action with such name exists -- it will be overwritten
public function attachBrain(brainType: String,
autoStart: Boolean,
initObj: Object):Void
connects a CharacterLogic object to a character
function ban(userNetID: String,
reason: String,
time: Number):Void
public function ban(userNetID: String,
reason: String,
time: Number):Void
function ban(userNetID: String,
reason: String,
time: Number):Void
function BaseButton()
private function broadcastBackGroundCoordinates():Void
private function broadcastForeGroundCoordinates():Void
private function btnHandler(o: Object):Void
private function btnHandler(o: Object):Void
private function btnRegPointHandler(o: Object):Void
private function btnTileHandler(o: Object):Void
private function buttonHandler(o: Object):Void
private function buttonHandler(o: Object):Void
private function buttonHandler(o: Object):Void
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