| $#! | |
| __addAddress, com. | |
| __dispatchEvent, com. | |
| __getTileMapLocation, com. | |
| __hideWindow | |
| __setAddress, com. | |
| __showWindow, com. | |
| __updateSmiles, com. | |
| _dressedClothesFromString, com. | |
| _dressedClothesToString, com. | |
| _getTileMapLocation, com. | |
| _updateRoomList, com. | |
| A | |
| actionAn, com. | |
| activate, com. | |
| addAddress, com. | |
| addCharacter | |
| addEventListener | |
| addFurniture | |
| addItem, com. | |
| addLibrary | |
| addLibraryInfo, com. | |
| addListener, com. | |
| addMapObjectOnClickedTile, com. | |
| addMessage, com. | |
| addMessageToHistory, com. | |
| addMessageToHistoryWindow, com. | |
| addTile | |
| attachAction, com. | |
| attachBrain, com. | |
| B | |
| ban | |
| BaseButton, com. | |
| broadcastBackGroundCoordinates, com. | |
| broadcastForeGroundCoordinates, com. | |
| btnHandler | |
| btnRegPointHandler, com. | |
| btnTileHandler, com. | |
| buttonHandler |
private function __addAddress( address: String ):Void
private function __dispatchEvent( mode: Number, action: Number, data: Object ):Void
find the tile row/column on the map -- tileX, tileY by a coordinate
public function __getTileMapLocation( x: Number, y: Number, elevationEnabled: Boolean, furnitureElevationEnabled: Boolean ):Point
private function __hideWindow():Void
private function __hideWindow():Void
private function __setAddress( address: String ):Void
private function __showWindow():Void
private function __updateSmiles():Void
converts from String into an Object.
function _dressedClothesFromString( str: String ):Void
String { clothesName
function _dressedClothesToString():String
public function _getTileMapLocation( x: Number, y: Number, elevationEnabled: Boolean, furnitureElevationEnabled: Boolean ):Point
public function _updateRoomList( o: Array ):Void
step animation actionFrameLabel -- first frame of the action nonStop -- loop
private function actionAn( action: String, params: Object ):Void
activating the character -- dress and make it move
private function activate( cs: CharacterSettings ):Void
public static function addAddress( address: String ):Void
adds a character to the map
public function addCharacter( tileX: Number, tileY: Number, cs: CharacterSettings ): Character
public function addCharacter( tileX: Number, tileY: Number, cs: CharacterSettings ):Character
function addEventListener():Void
function addEventListener():Void
public function addEventListener():Void
function addEventListener():Void
function addEventListener():Void
adds furniture objects to the map
public function addFurniture( tileX: Number, tileY: Number, fs: FurnitureSettings ): Furniture
public function addFurniture( tileX: Number, tileY: Number, fs: FurnitureSettings ): Furniture
adds at item to the libraries array
private function addItem( libID: Number, itemID: Number, li: LibraryItem ):Void
//OPT to pass or not the ID?
public function addLibrary( source ):Void
public function addLibrary( libIndex: Number ):Void
private function addLibrary( libID: Number ):Void
ads the info about the loaded library to the libInfo_arr
private function addLibraryInfo( o: Object ):Void
subscribes event listeners
public function addListener( o: Object ):Void
Adds a map object to the map
public function addMapObjectOnClickedTile( type: Number, libID: Number, symbolID: Number, frame: Number, mos: MapObjectSettings, bitmap: BitmapData ):Void
public function addMessage( message: Message ):Void
public function addMessageToHistory( m: Message ):Void
private function addMessageToHistoryWindow( m: Message ):Void
puts a floor tile on the map If ts:TileSettings contains links to the Library ( see the Library method for more details ), then a MovieClip (MovieClip) and loads the image into it
private function addTile( tileX: Number , tileY: Number , ts: TileSettings ):Tile
private function addTile( tileX: Number , tileY: Number , ts: TileSettings ):Tile
attach action to an object if action with such name exists -- it will be overwritten
public function attachAction( action: Object ):Void
connects a CharacterLogic object to a character
public function attachBrain( brainType: String, autoStart: Boolean, initObj: Object ):Void
function ban( userNetID: String, reason: String, time: Number ):Void
public function ban( userNetID: String, reason: String, time: Number ):Void
function ban( userNetID: String, reason: String, time: Number ):Void
function BaseButton()
private function broadcastBackGroundCoordinates():Void
private function broadcastForeGroundCoordinates():Void
private function btnHandler( o: Object ):Void
private function btnHandler( o: Object ):Void
private function btnRegPointHandler( o: Object ):Void
private function btnTileHandler( o: Object ):Void
private function buttonHandler( o: Object ):Void
private function buttonHandler( o: Object ):Void
private function buttonHandler( o: Object ):Void