Property Index
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 _label, com.theoworlds.utils.TextButton
A
 ACTION, com.theoworlds.builder.Constants
 ACTION_ADD, com.theoworlds.mapeditor.MapEditorUI
 ACTION_ADD_LIBRARY, com.theoworlds.mapeditor.MapEditorUI
 ACTION_BACKGROUND_LOAD, com.theoworlds.mapeditor.MapEditorUI
 ACTION_BACKGROUND_RESET, com.theoworlds.mapeditor.MapEditorUI
 ACTION_CHARACTERS_TO_XML, com.theoworlds.mapeditor.MapEditorUI
 ACTION_CLEAR_ALL, com.theoworlds.mapeditor.MapEditorUI
 ACTION_CREATE, com.theoworlds.mapeditor.PanelFurnitureAnalyser
 ACTION_CREATE_OR_EDIT_MAP, com.theoworlds.mapeditor.MapEditorUI
 ACTION_CURSOR, com.theoworlds.mapeditor.MapEditorUI
 ACTION_DEFAULT_FRAMES, com.theoworlds.builder.Constants
 ACTION_DEFAULT_MOVABLE, com.theoworlds.builder.Constants
 ACTION_DEFAULT_NONSTOP, com.theoworlds.builder.Constants
 ACTION_DEFAULT_WALK, com.theoworlds.builder.Constants
 ACTION_DRAG_BACKGROUND, com.theoworlds.mapeditor.MapEditorUI
 ACTION_DRAG_FOREGROUND, com.theoworlds.mapeditor.MapEditorUI
 ACTION_ELEVATION, com.theoworlds.mapeditor.MapEditorUI
 ACTION_ERASE, com.theoworlds.mapeditor.MapEditorUI
 ACTION_FINISH_TEST, com.theoworlds.mapeditor.PanelFurnitureAnalyser
 ACTION_FOREGROUND_LOAD, com.theoworlds.mapeditor.MapEditorUI
 ACTION_FOREGROUND_RESET, com.theoworlds.mapeditor.MapEditorUI
 ACTION_GENERATE_XML, com.theoworlds.mapeditor.MapEditorUI
 ACTION_HIDE_GRID, com.theoworlds.mapeditor.MapEditorUI
 ACTION_LIBRARY_ITEMS, com.theoworlds.mapeditor.MapEditorUI
 ACTION_LOCK, com.theoworlds.mapeditor.MapEditorUI
 ACTION_MAP_NAME, com.theoworlds.mapeditor.MapEditorUI
 ACTION_NONE, com.theoworlds.mapeditor.MapEditorUI
 ACTION_SEMITRANSPARENT, com.theoworlds.mapeditor.MapEditorUI
 ACTION_START_TEST, com.theoworlds.mapeditor.PanelFurnitureAnalyser
 ACTION_TELEPORT, com.theoworlds.builder.Constants
 ACTION_TEST_MAP, com.theoworlds.mapeditor.MapEditorUI
 ACTION_UNWALKABLE, com.theoworlds.mapeditor.MapEditorUI
 ACTION_VISIBLE, com.theoworlds.mapeditor.MapEditorUI
 ACTION_VISIBLE_BACKGROUND, com.theoworlds.mapeditor.MapEditorUI
 ACTION_VISIBLE_FOREGROUND, com.theoworlds.mapeditor.MapEditorUI
 ACTION_WALKABLE, com.theoworlds.mapeditor.MapEditorUI
 allowDomain, com.theoworlds.utils.LocalNet
 anyCharacterLibraryParams, com.theoworlds.mapeditor.WorldEditor
B
 backGroundCoordinates, com.theoworlds.mapeditor.WorldEditor
 baseActionName, com.theoworlds.builder.Tile
 baseWalkable, com.theoworlds.builder.Tile
C
 CHARACTER_CORRECTION, com.theoworlds.socketServers.ServerEvent
 CHARACTER_MERGE, com.theoworlds.socketServers.ServerEvent
 CHARACTER_MOVE, com.theoworlds.socketServers.ServerEvent
 CHARACTER_OBJECT, com.theoworlds.builder.Constants
 CHARACTER_THINKING_SPEED
 CHARACTER_ZORDER, com.theoworlds.builder.Constants
 characterID, com.theoworlds.builder.TextBubble
 charactersAreSelectable, com.theoworlds.builder.World
 CHARACTERSCOLLISION, com.theoworlds.builder.Constants
 charactersToXML, com.theoworlds.mapeditor.WorldEditor
 chatactersToXML, com.theoworlds.mapeditor.WorldEditor
 chatColor, com.theoworlds.builder.Character
 containerMC, com.theoworlds.builder.TextBubble
 currentActionName
D
 DEBUG, com.theoworlds.builder.Constants
 DIDNT_ACHIEVED_DESTINATION_TILE, com.theoworlds.builder.Character
 DIR_DOWN, com.theoworlds.builder.Constants
 DIR_DOWN_LEFT, com.theoworlds.builder.Constants
 DIR_DOWN_RIGHT, com.theoworlds.builder.Constants
 DIR_LEFT, com.theoworlds.builder.Constants
 DIR_RANDOM, com.theoworlds.builder.Constants
 DIR_RIGHT, com.theoworlds.builder.Constants
 DIR_STAND, com.theoworlds.builder.Constants
 DIR_UP, com.theoworlds.builder.Constants
 DIR_UP_LEFT, com.theoworlds.builder.Constants
 DIR_UP_RIGHT, com.theoworlds.builder.Constants
 displayName, com.theoworlds.builder.Character
public function set _label(s: String):Void
static function get ACTION():String
public static function get ACTION_ADD():Number
public static function get ACTION_ADD_LIBRARY():Number
public static function get ACTION_BACKGROUND_LOAD():Number
public static function get ACTION_BACKGROUND_RESET():Number
public static function get ACTION_CHARACTERS_TO_XML():Number
public static function get ACTION_CLEAR_ALL():Number
public static function get ACTION_CREATE():Number
public static function get ACTION_CREATE_OR_EDIT_MAP():Number
public static function get ACTION_CURSOR():Number
static function get ACTION_DEFAULT_FRAMES():Number
static function get ACTION_DEFAULT_MOVABLE():Boolean
static function get ACTION_DEFAULT_NONSTOP():Boolean
static function get ACTION_DEFAULT_WALK():String
public static function get ACTION_DRAG_BACKGROUND():Number
public static function get ACTION_DRAG_FOREGROUND():Number
public static function get ACTION_ELEVATION():Number
public static function get ACTION_ERASE():Number
public static function get ACTION_FINISH_TEST():Number
public static function get ACTION_FOREGROUND_LOAD():Number
public static function get ACTION_FOREGROUND_RESET():Number
public static function get ACTION_GENERATE_XML():Number
public static function get ACTION_HIDE_GRID():Number
public static function get ACTION_LIBRARY_ITEMS():Number
public static function get ACTION_LOCK():Number
public static function get ACTION_MAP_NAME():Number
public static function get ACTION_NONE():Number
this is for “no-action” case
public static function get ACTION_SEMITRANSPARENT():Number
public static function get ACTION_START_TEST():Number
static function get ACTION_TELEPORT():String
public static function get ACTION_TEST_MAP():Number
public static function get ACTION_UNWALKABLE():Number
public static function get ACTION_VISIBLE():Number
public static function get ACTION_VISIBLE_BACKGROUND():Number
public static function get ACTION_VISIBLE_FOREGROUND():Number
public static function get ACTION_WALKABLE():Number
public static function set allowDomain(fn: Function):Void
public function set anyCharacterLibraryParams(cs: CharacterSettings):Void
public function get backGroundCoordinates():Point
public function set baseActionName(action: String):Void
do not use it this method is called only by MapEditor (MapEditor)
public function get baseWalkable():Boolean
returns the default walkable flag (Tile._baseWalkable) that is set on initialization
public static function get CHARACTER_CORRECTION():String
public static function get CHARACTER_MERGE():String
public static function get CHARACTER_MOVE():String
static function get CHARACTER_OBJECT():Number
static function get CHARACTER_THINKING_SPEED():Number
left from v1 -- not used right now
static function get CHARACTER_THINKING_SPEED():Number
static function get CHARACTER_ZORDER():Number
public function get characterID():Number
character id
public function set charactersAreSelectable(b: Boolean):Void
sets the flag so the character can be selectable (not implemented yet)
static function get CHARACTERSCOLLISION():Boolean
public function set charactersToXML(b: Boolean):Void
public function get chatactersToXML():Boolean
public function get chatColor():Number
the color for chat messages
public function get containerMC():MovieClip
the bubble movieclip
public function get currentActionName():String
the name of the current action String
public function set currentActionName(action: String):Void
sets the current action the action has to be registered in _actions or during the initialization (from the symbol library), or from the XML map, or through the MapObject.attachAction(action:Object) method
static function get DEBUG(): Boolean
turns debug mode on/off
public static function get DIDNT_ACHIEVED_DESTINATION_TILE():String
static function get DIR_DOWN() :Number
static function get DIR_DOWN_LEFT() :Number
static function get DIR_DOWN_RIGHT():Number
static function get DIR_LEFT() :Number
static function get DIR_RANDOM() :Number
static function get DIR_RIGHT() :Number
static function get DIR_STAND() :Number
static function get DIR_UP() :Number
static function get DIR_UP_LEFT() :Number
static function get DIR_UP_RIGHT() :Number
public function get displayName():String
the character name for chat
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