com.theoworlds.mapeditor.GeneratedFurniture

com.theoworlds.mapeditor.GeneratedFurniture

GeneratedFurniture class - This is an extended Furniture class with extra functionality used by Map Editor

Version

1.0

Author

© TheoWorlds.com, 2007-2008.

Summary
com.theoworlds.mapeditor.GeneratedFurnitureGeneratedFurniture class - This is an extended Furniture class with extra functionality used by Map Editor
Variables
_worldEditor
Functions
GeneratedFurniture
Variables
registrationTilePoint(x,y) == Array(x,y);
Functions
init

Variables

_worldEditor

private var _worldEditor: WorldEditor

Functions

GeneratedFurniture

public function GeneratedFurniture(target: MovieClip,
spriteMCName: String,
spriteMCZOrder: Number,
tileX: Number,
tileY: Number,
fs: FurnitureSettings)

Variables

registrationTile

var registrationTile: Point

Point(x,y) == Array(x,y);

Functions

init

private function init(fs: FurnitureSettings):Void
Furniture class - furniture main class
private var _worldEditor: WorldEditor
public function GeneratedFurniture(target: MovieClip,
spriteMCName: String,
spriteMCZOrder: Number,
tileX: Number,
tileY: Number,
fs: FurnitureSettings)
var registrationTile: Point
Point(x,y) == Array(x,y);
private function init(fs: FurnitureSettings):Void
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