com.theoworlds.builder.settings.MapObjectSettings |
This class and its inheritants is used to organize the map object parameters
| com. | This class and its inheritants is used to organize the map object parameters |
| Variables | |
| ID | id -- is set during World initialization |
| libID | libary id, from which to load the symbol |
| libItemID | id of the library symbol that has to be loaded |
| libFrame | the number of frames in the movieclip symbol. |
| tileX | object column |
| tileY | object row |
| elevation | object height -- this is the height used to stack other objects on top |
| stackable | flag that tells if other objects can be placed on top of it |
| walkable | flag that tells if characters can walk on top of this object |
| actions | Object -- actions . |
| Functions | |
| MapObjectSettings | |
| Properties | |
| TYPE_FOR_MESSAGE | here is an example of parametter initialization. |
id -- is set during World initialization
public var ID: Number
libary id, from which to load the symbol
public var libID: Number
id of the library symbol that has to be loaded
public var libItemID: Number
the number of frames in the movieclip symbol.
public var libFrame: Number
object column
public var tileX: Number
object row
public var tileY: Number
object height -- this is the height used to stack other objects on top
public var elevation: Number
flag that tells if other objects can be placed on top of it
public var stackable: Boolean
flag that tells if characters can walk on top of this object
public var walkable: Boolean
Object -- actions .
public var actions: Object
function MapObjectSettings( type: Number )
here is an example of parametter initialization.
public static function get TYPE_FOR_MESSAGE():Number