| J | |
| joinRoom | |
| K | |
| kick | |
| kill | |
| killSubMovies, com. | |
| L | |
| label, com. | |
| latency, com. | |
| LATENCY, com. | |
| layers | |
| LAYERS_PROTOCOL_GROUP, com. | |
| LAYERS_PROTOCOL_LAYER, com. | |
| LAYERS_PROTOCOL_NAME, com. | |
| LAYERS_PROTOCOL_REQUIRED, com. | |
| layersPanel, com. | |
| layersPanelHandler, com. | |
| lcGetOpponentVariables, com. | |
| lcGetUser, com. | |
| lcOnGetOpponentVariables, com. | |
| lcOnOpponentConnected, com. | |
| lcTest, com. | |
| lcUserList, com. | |
| lcUserVariablesObject, com. | |
| leaveCurrentRoom, com. | |
| left_bg, com. | |
| libFrame | |
| libID | |
| libItemID | |
| Library, com. | |
| library_arr, com. | |
| libraryPreloader_mc, com. | |
| LINK, com. | |
| loadBackGround, com. | |
| LOADED_DEPTH, com. | |
| loader | |
| loadForeGround, com. | |
| loadLibrary | |
| loadMapXML, com. | |
| loadMovie, com. | |
| LOBBY, com. | |
| LOCAL_NET_BEACON, com. | |
| LocalNet, com. | |
| lock | |
| locked, com. | |
| lockInterface, com. | |
| login |
public function joinRoom( room, password: String ):Void
public function joinRoom( room, password: String ):Void
public function joinRoom( room: String, pass: String ):Void
public function joinRoom( room, pass: String ):Void
function kick( userNetID: String, reason: String ):Void
public function kick( userNetID: String, reason: String ):Void
function kick( userNetID: String, reason: String ):Void
remove text buuble
public function kill():Void
clears the assets
public function kill():Void
this method destroys the WorldLogic
public function kill():Void
public static function kill( o ):Void
public static function killSubMovies( m: MovieClip ):Void
private var label: String
private var latency: Number
private static var LATENCY: String
var layers: XMLNode
XML node that stores the layers
public var layers: XMLNode
private static var LAYERS_PROTOCOL_GROUP: String
private static var LAYERS_PROTOCOL_LAYER: String
private static var LAYERS_PROTOCOL_NAME: String
private static var LAYERS_PROTOCOL_REQUIRED: String
private var layersPanel: MovieClip
private function layersPanelHandler( o: Object ):Void
private function lcGetOpponentVariables():Void
private function lcGetUser( netID: String, remove: Boolean ):CharacterSettings
private function lcOnGetOpponentVariables( netID: String, vars: Object ):Void
private function lcOnOpponentConnected( name: String ):Void
private function lcTest( str: String ):Void
private var lcUserList: Array
private var lcUserVariablesObject
private function leaveCurrentRoom():Void
private var left_bg: MovieClip
frame/phase:Number (if there are multiple possible directions), by default == 1
var libFrame: Number
the number of frames in the movieclip symbol.
public var libFrame: Number
id:Number of a Library for a map
var libID: Number
libary id, from which to load the symbol
public var libID: Number
id:Number for an object from this library
var libItemID: Number
id of the library symbol that has to be loaded
public var libItemID: Number
constructor
private function Library()
2D array 1 - level one - libraries [libID] 2 - level two - {li:LibraryItem, mc:MovieClip, currentFrame:Number, thumb:MovieClip}
private var library_arr: Array
private var libraryPreloader_mc: MovieClip
private var LINK: String
Loads the background layer
public function loadBackGround( url: String ):Void
the depth(:Number) of the loaded symbol
private static var LOADED_DEPTH: Number
private var loader: MovieClip
private var loader: MovieClip
Loads the foreground layer
public function loadForeGround( url: String ):Void
Loads the objects from the libary
public function loadLibrary( type: Number, libID: Number ):Void
public function loadLibrary( libID: Number ):Void
loads the XML of a given map
private function loadMapXML( url: String ):Void
loads the symbol (the movie) from the Library //TODO -- rewrite it for floor tiles, to get from Library not the url but the bitmap directly and simply copy it into the floor (since it will not change later) //TODO -- for furniture, it it’s not animated, try the same -- it will optimize the engine, though with Tiles it will give a bigger effect
private function loadMovie( mos: MapObjectSettings ):Void
private var LOBBY: String
private var LOCAL_NET_BEACON: String
private function LocalNet()
public function set lock( b: Boolean ):Void
public static function lock():Void
private static var locked: Boolean
public function lockInterface():Void
public function login( username: String, password: String ):Void
public function login( username: String, password: String ):Void
public function login( name: String, pass: String ):Void
public function login( name: String, pass: String ):Void