Index
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D
 d2h, com.theoworlds.utils.Utils
 DEBUG, com.theoworlds.builder.Constants
 debugLayerMC, com.theoworlds.builder.World
 debugTxt, com.theoworlds.builder.Character
 defaultLoginName, com.theoworlds.chat.TheoChatUI
 DESTINATION_X, com.theoworlds.socketServers.Server
 DESTINATION_Y, com.theoworlds.socketServers.Server
 destinationTile, com.theoworlds.builder.settings.CharacterSettings
 destroyWorld, com.theoworlds.TheoApp
 detachAction, com.theoworlds.builder.MapObject
 detachBrain, com.theoworlds.builder.Character
 DIDNT_ACHIEVED_DESTINATION_TILE, com.theoworlds.builder.Character
 DIR_DOWN, com.theoworlds.builder.Constants
 DIR_DOWN_LEFT, com.theoworlds.builder.Constants
 DIR_DOWN_RIGHT, com.theoworlds.builder.Constants
 DIR_LEFT, com.theoworlds.builder.Constants
 DIR_RANDOM, com.theoworlds.builder.Constants
 DIR_RIGHT, com.theoworlds.builder.Constants
 DIR_STAND, com.theoworlds.builder.Constants
 DIR_UP, com.theoworlds.builder.Constants
 DIR_UP_LEFT, com.theoworlds.builder.Constants
 DIR_UP_RIGHT, com.theoworlds.builder.Constants
 direction, com.theoworlds.builder.settings.CharacterSettings
 dispatchEvent
 displayName
 doAction, com.theoworlds.builder.Character
 doCharacterAction, com.theoworlds.builder.World
 draw, com.theoworlds.builder.TextBubble
 drawBackgroundPopup, com.theoworlds.mapeditor.PanelFloorTiles
 drawDebugGrid, com.theoworlds.builder.World
 drawTilePreview, com.theoworlds.builder.Tile
 dressedClothesNames, com.theoworlds.builder.settings.CharacterSettings
 dressedClothesNamesFromString, com.theoworlds.builder.settings.CharacterSettings
 dressedClothesNamesToString, com.theoworlds.builder.settings.CharacterSettings
 dressRandomClothes, com.theoworlds.builder.Character
public static function d2h(dec: Number):String
static function get DEBUG(): Boolean
turns debug mode on/off
public var debugLayerMC: MovieClip
private var debugTxt: TextField
debugging text field (TextField)
private var defaultLoginName: String
private static var DESTINATION_X: String
private static var DESTINATION_Y: String
public var destinationTile: Point
the coordinates of the tile the characters moves to
private function destroyWorld():Void
destroys the World
public function detachAction(action: String):Void
detach an action from an object
private function detachBrain():Void
disconnects the CharacterLogic object from a character
public static function get DIDNT_ACHIEVED_DESTINATION_TILE():String
static function get DIR_DOWN() :Number
static function get DIR_DOWN_LEFT() :Number
static function get DIR_DOWN_RIGHT():Number
static function get DIR_LEFT() :Number
static function get DIR_RANDOM() :Number
static function get DIR_RIGHT() :Number
static function get DIR_STAND() :Number
static function get DIR_UP() :Number
static function get DIR_UP_LEFT() :Number
static function get DIR_UP_RIGHT() :Number
public var direction: Number
the direction of the character
function dispatchEvent():Void
private function dispatchEvent(event: String):Void
var dispatchEvent: Function
var dispatchEvent: Function
var dispatchEvent: Function
var dispatchEvent: Function
var dispatchEvent: Function
var dispatchEvent: Function
var dispatchEvent: Function
var dispatchEvent: Function
function dispatchEvent():Void
public function dispatchEvent():Void
function dispatchEvent():Void
function dispatchEvent():Void
var dispatchEvent: Function
public function get displayName():String
the character name for chat
public var displayName: String
the name of the character displayed on the screen (can be different from nickname, id)
public var displayName: String
private var displayName: TextField
public function doAction(action: String,
params: Object):Void
makes the character perform an action (ex: dance)
public function doCharacterAction(characterID: Number,
action: String,
params: Object):Void
executes actions like sit, dance...
private function draw(target : MovieClip,
x : Number,
y : Number,
w : Number,
h : Number,
r, 
c, 
alpha: Number,
rot: Number,
gradient : String,
ratios: Array,
//bg borderThickness : Number,
borderColor : Number,
borderAlpha : Number,
pointerWidth: Number,
pointerHeight: Number,
centerOffset: Number,
clearPrevious: Boolean):Void
draws the text bubble
private function drawBackgroundPopup(thumb: MovieClip):Void
private function drawDebugGrid():Void
NOT WORKING
public static function drawTilePreview (target: MovieClip,
borderWidth: Number,
borderColor: Number,
borderAlpha: Number,
tileColor: Number,
tileAlpha: Number,
tileElevation: Number):Void
for debug tile registration point is in the center tileElevation -- if the tile has height, it will draw a 3D tile
public var dressedClothesNames: Object
looks like {name1:”name1” [,name2:”name2”]}.
public static function dressedClothesNamesFromString(str: String):Object
public static function dressedClothesNamesToString(o: Object):String
public function dressRandomClothes(requiredOn: Boolean):Void
dresses a character in random clothes paces all the clothes groups -- same as with CHARACTER_CLOTHES_TYPES
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