| D | |
| d2h, com. | |
| DEBUG, com. | |
| debugLayerMC, com. | |
| debugTxt, com. | |
| defaultLoginName, com. | |
| DESTINATION_X, com. | |
| DESTINATION_Y, com. | |
| destinationTile, com. | |
| destroyWorld, com. | |
| detachAction, com. | |
| detachBrain, com. | |
| DIDNT_ACHIEVED_DESTINATION_TILE, com. | |
| DIR_DOWN, com. | |
| DIR_DOWN_LEFT, com. | |
| DIR_DOWN_RIGHT, com. | |
| DIR_LEFT, com. | |
| DIR_RANDOM, com. | |
| DIR_RIGHT, com. | |
| DIR_STAND, com. | |
| DIR_UP, com. | |
| DIR_UP_LEFT, com. | |
| DIR_UP_RIGHT, com. | |
| direction, com. | |
| dispatchEvent com. | |
| displayName | |
| doAction, com. | |
| doCharacterAction, com. | |
| draw, com. | |
| drawBackgroundPopup, com. | |
| drawDebugGrid, com. | |
| drawTilePreview, com. | |
| dressedClothesNames, com. | |
| dressedClothesNamesFromString, com. | |
| dressedClothesNamesToString, com. | |
| dressRandomClothes, com. |
public static function d2h( dec: Number ):String
turns debug mode on/off
static function get DEBUG(): Boolean
public var debugLayerMC: MovieClip
debugging text field (TextField)
private var debugTxt: TextField
private var defaultLoginName: String
private static var DESTINATION_X: String
private static var DESTINATION_Y: String
the coordinates of the tile the characters moves to
public var destinationTile: Point
destroys the World
private function destroyWorld():Void
detach an action from an object
public function detachAction( action: String ):Void
disconnects the CharacterLogic object from a character
private function detachBrain():Void
public static function get DIDNT_ACHIEVED_DESTINATION_TILE():String
static function get DIR_DOWN() :Number
static function get DIR_DOWN_LEFT() :Number
static function get DIR_DOWN_RIGHT():Number
static function get DIR_LEFT() :Number
static function get DIR_RANDOM() :Number
static function get DIR_RIGHT() :Number
static function get DIR_STAND() :Number
static function get DIR_UP() :Number
static function get DIR_UP_LEFT() :Number
static function get DIR_UP_RIGHT() :Number
the direction of the character
public var direction: Number
function dispatchEvent():Void
private function dispatchEvent( event: String ):Void
var dispatchEvent: Function
var dispatchEvent: Function
var dispatchEvent: Function
var dispatchEvent: Function
var dispatchEvent: Function
var dispatchEvent: Function
var dispatchEvent: Function
var dispatchEvent: Function
function dispatchEvent():Void
public function dispatchEvent():Void
function dispatchEvent():Void
function dispatchEvent():Void
var dispatchEvent: Function
the character name for chat
public function get displayName():String
the name of the character displayed on the screen (can be different from nickname, id)
public var displayName: String
public var displayName: String
private var displayName: TextField
makes the character perform an action (ex: dance)
public function doAction( action: String, params: Object ):Void
executes actions like sit, dance...
public function doCharacterAction( characterID: Number, action: String, params: Object ):Void
draws the text bubble
private function draw( target : MovieClip, x : Number, y : Number, w : Number, h : Number, r, c, alpha: Number, rot: Number, gradient : String, ratios: Array, //bg borderThickness : Number, borderColor : Number, borderAlpha : Number, pointerWidth: Number, pointerHeight: Number, centerOffset: Number, clearPrevious: Boolean ):Void
private function drawBackgroundPopup( thumb: MovieClip ):Void
NOT WORKING
private function drawDebugGrid():Void
for debug tile registration point is in the center tileElevation -- if the tile has height, it will draw a 3D tile
public static function drawTilePreview ( target: MovieClip, borderWidth: Number, borderColor: Number, borderAlpha: Number, tileColor: Number, tileAlpha: Number, tileElevation: Number ):Void
looks like {name1:”name1” [,name2:”name2”]}.
public var dressedClothesNames: Object
public static function dressedClothesNamesFromString( str: String ):Object
public static function dressedClothesNamesToString( o: Object ):String
dresses a character in random clothes paces all the clothes groups -- same as with CHARACTER_CLOTHES_TYPES
public function dressRandomClothes( requiredOn: Boolean ):Void