| A | |
| ACTION, com. | |
| ACTION_ADD, com. | |
| ACTION_ADD_LIBRARY, com. | |
| ACTION_BACKGROUND_LOAD, com. | |
| ACTION_BACKGROUND_RESET, com. | |
| ACTION_CHARACTERS_TO_XML, com. | |
| ACTION_CLEAR_ALL, com. | |
| ACTION_CREATE, com. | |
| ACTION_CREATE_OR_EDIT_MAP, com. | |
| ACTION_CURSOR, com. | |
| ACTION_DEFAULT_FRAMES, com. | |
| ACTION_DEFAULT_MOVABLE, com. | |
| ACTION_DEFAULT_NONSTOP, com. | |
| ACTION_DEFAULT_WALK, com. | |
| ACTION_DRAG_BACKGROUND, com. | |
| ACTION_DRAG_FOREGROUND, com. | |
| ACTION_ELEVATION, com. | |
| ACTION_ERASE, com. | |
| ACTION_FINISH_TEST, com. | |
| ACTION_FOREGROUND_LOAD, com. | |
| ACTION_FOREGROUND_RESET, com. | |
| ACTION_GENERATE_XML, com. | |
| ACTION_HIDE_GRID, com. | |
| ACTION_LIBRARY_ITEMS, com. | |
| ACTION_LOCK, com. | |
| ACTION_MAP_NAME, com. | |
| ACTION_NONE, com. | |
| ACTION_SEMITRANSPARENT, com. | |
| ACTION_START_TEST, com. | |
| ACTION_TELEPORT, com. | |
| ACTION_TEST_MAP, com. | |
| ACTION_UNWALKABLE, com. | |
| ACTION_VISIBLE, com. | |
| ACTION_VISIBLE_BACKGROUND, com. | |
| ACTION_VISIBLE_FOREGROUND, com. | |
| ACTION_WALKABLE, com. | |
| actionAn, com. | |
| actions | |
| activate, com. | |
| addAddress, com. | |
| addCharacter | |
| addEventListener com. | |
| addFurniture | |
| addItem, com. | |
| addLibrary | |
| addLibraryInfo, com. | |
| addListener, com. | |
| addMapObjectOnClickedTile, com. | |
| addMessage, com. | |
| addMessageToHistory, com. | |
| addMessageToHistoryWindow, com. | |
| addTile | |
| allowDomain, com. | |
| animation, com. | |
| anyCharacterLibraryParams, com. | |
| attachAction, com. | |
| attachBrain, com. |
static function get ACTION():String
public static function get ACTION_ADD():Number
public static function get ACTION_ADD_LIBRARY():Number
public static function get ACTION_BACKGROUND_LOAD():Number
public static function get ACTION_BACKGROUND_RESET():Number
public static function get ACTION_CHARACTERS_TO_XML():Number
public static function get ACTION_CLEAR_ALL():Number
public static function get ACTION_CREATE():Number
public static function get ACTION_CREATE_OR_EDIT_MAP():Number
public static function get ACTION_CURSOR():Number
static function get ACTION_DEFAULT_FRAMES():Number
static function get ACTION_DEFAULT_MOVABLE():Boolean
static function get ACTION_DEFAULT_NONSTOP():Boolean
static function get ACTION_DEFAULT_WALK():String
public static function get ACTION_DRAG_BACKGROUND():Number
public static function get ACTION_DRAG_FOREGROUND():Number
public static function get ACTION_ELEVATION():Number
public static function get ACTION_ERASE():Number
public static function get ACTION_FINISH_TEST():Number
public static function get ACTION_FOREGROUND_LOAD():Number
public static function get ACTION_FOREGROUND_RESET():Number
public static function get ACTION_GENERATE_XML():Number
public static function get ACTION_HIDE_GRID():Number
public static function get ACTION_LIBRARY_ITEMS():Number
public static function get ACTION_LOCK():Number
public static function get ACTION_MAP_NAME():Number
this is for “no-action” case
public static function get ACTION_NONE():Number
public static function get ACTION_SEMITRANSPARENT():Number
public static function get ACTION_START_TEST():Number
static function get ACTION_TELEPORT():String
public static function get ACTION_TEST_MAP():Number
public static function get ACTION_UNWALKABLE():Number
public static function get ACTION_VISIBLE():Number
public static function get ACTION_VISIBLE_BACKGROUND():Number
public static function get ACTION_VISIBLE_FOREGROUND():Number
public static function get ACTION_WALKABLE():Number
step animation actionFrameLabel -- first frame of the action nonStop -- loop
private function actionAn( action: String, params: Object ):Void
var actions: Object
more info in MapObject._actions
public var actions: Object
Object -- actions .
public var actions: Object
activating the character -- dress and make it move
private function activate( cs: CharacterSettings ):Void
public static function addAddress( address: String ):Void
adds a character to the map
public function addCharacter( tileX: Number, tileY: Number, cs: CharacterSettings ): Character
public function addCharacter( tileX: Number, tileY: Number, cs: CharacterSettings ):Character
function addEventListener():Void
var addEventListener: Function
var addEventListener: Function
var addEventListener: Function
var addEventListener: Function
var addEventListener: Function
var addEventListener: Function
var addEventListener: Function
var addEventListener: Function
function addEventListener():Void
public function addEventListener():Void
function addEventListener():Void
function addEventListener():Void
var addEventListener: Function
adds furniture objects to the map
public function addFurniture( tileX: Number, tileY: Number, fs: FurnitureSettings ): Furniture
public function addFurniture( tileX: Number, tileY: Number, fs: FurnitureSettings ): Furniture
adds at item to the libraries array
private function addItem( libID: Number, itemID: Number, li: LibraryItem ):Void
//OPT to pass or not the ID?
public function addLibrary( source ):Void
public function addLibrary( libIndex: Number ):Void
private function addLibrary( libID: Number ):Void
ads the info about the loaded library to the libInfo_arr
private function addLibraryInfo( o: Object ):Void
subscribes event listeners
public function addListener( o: Object ):Void
Adds a map object to the map
public function addMapObjectOnClickedTile( type: Number, libID: Number, symbolID: Number, frame: Number, mos: MapObjectSettings, bitmap: BitmapData ):Void
public function addMessage( message: Message ):Void
public function addMessageToHistory( m: Message ):Void
private function addMessageToHistoryWindow( m: Message ):Void
puts a floor tile on the map If ts:TileSettings contains links to the Library ( see the Library method for more details ), then a MovieClip (MovieClip) and loads the image into it
private function addTile( tileX: Number , tileY: Number , ts: TileSettings ):Tile
private function addTile( tileX: Number , tileY: Number , ts: TileSettings ):Tile
public static function set allowDomain( fn: Function ):Void
var animation: Boolean
public function set anyCharacterLibraryParams( cs: CharacterSettings ):Void
attach action to an object if action with such name exists -- it will be overwritten
public function attachAction( action: Object ):Void
connects a CharacterLogic object to a character
public function attachBrain( brainType: String, autoStart: Boolean, initObj: Object ):Void