Index
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A
 ACTION, com.theoworlds.builder.Constants
 ACTION_ADD, com.theoworlds.mapeditor.MapEditorUI
 ACTION_ADD_LIBRARY, com.theoworlds.mapeditor.MapEditorUI
 ACTION_BACKGROUND_LOAD, com.theoworlds.mapeditor.MapEditorUI
 ACTION_BACKGROUND_RESET, com.theoworlds.mapeditor.MapEditorUI
 ACTION_CHARACTERS_TO_XML, com.theoworlds.mapeditor.MapEditorUI
 ACTION_CLEAR_ALL, com.theoworlds.mapeditor.MapEditorUI
 ACTION_CREATE, com.theoworlds.mapeditor.PanelFurnitureAnalyser
 ACTION_CREATE_OR_EDIT_MAP, com.theoworlds.mapeditor.MapEditorUI
 ACTION_CURSOR, com.theoworlds.mapeditor.MapEditorUI
 ACTION_DEFAULT_FRAMES, com.theoworlds.builder.Constants
 ACTION_DEFAULT_MOVABLE, com.theoworlds.builder.Constants
 ACTION_DEFAULT_NONSTOP, com.theoworlds.builder.Constants
 ACTION_DEFAULT_WALK, com.theoworlds.builder.Constants
 ACTION_DRAG_BACKGROUND, com.theoworlds.mapeditor.MapEditorUI
 ACTION_DRAG_FOREGROUND, com.theoworlds.mapeditor.MapEditorUI
 ACTION_ELEVATION, com.theoworlds.mapeditor.MapEditorUI
 ACTION_ERASE, com.theoworlds.mapeditor.MapEditorUI
 ACTION_FINISH_TEST, com.theoworlds.mapeditor.PanelFurnitureAnalyser
 ACTION_FOREGROUND_LOAD, com.theoworlds.mapeditor.MapEditorUI
 ACTION_FOREGROUND_RESET, com.theoworlds.mapeditor.MapEditorUI
 ACTION_GENERATE_XML, com.theoworlds.mapeditor.MapEditorUI
 ACTION_HIDE_GRID, com.theoworlds.mapeditor.MapEditorUI
 ACTION_LIBRARY_ITEMS, com.theoworlds.mapeditor.MapEditorUI
 ACTION_LOCK, com.theoworlds.mapeditor.MapEditorUI
 ACTION_MAP_NAME, com.theoworlds.mapeditor.MapEditorUI
 ACTION_NONE, com.theoworlds.mapeditor.MapEditorUI
 ACTION_SEMITRANSPARENT, com.theoworlds.mapeditor.MapEditorUI
 ACTION_START_TEST, com.theoworlds.mapeditor.PanelFurnitureAnalyser
 ACTION_TELEPORT, com.theoworlds.builder.Constants
 ACTION_TEST_MAP, com.theoworlds.mapeditor.MapEditorUI
 ACTION_UNWALKABLE, com.theoworlds.mapeditor.MapEditorUI
 ACTION_VISIBLE, com.theoworlds.mapeditor.MapEditorUI
 ACTION_VISIBLE_BACKGROUND, com.theoworlds.mapeditor.MapEditorUI
 ACTION_VISIBLE_FOREGROUND, com.theoworlds.mapeditor.MapEditorUI
 ACTION_WALKABLE, com.theoworlds.mapeditor.MapEditorUI
 actionAn, com.theoworlds.builder.Character
 actions
 activate, com.theoworlds.builder.Character
 addAddress, com.theoworlds.utils.LocalNet
 addCharacter
 addEventListener
 addFurniture
 addItem, com.theoworlds.builder.lib.Library
 addLibrary
 addLibraryInfo, com.theoworlds.builder.lib.Library
 addListener, com.theoworlds.builder.lib.Library
 addMapObjectOnClickedTile, com.theoworlds.mapeditor.WorldEditor
 addMessage, com.theoworlds.chat.Emoticons
 addMessageToHistory, com.theoworlds.chat.TheoChatUI
 addMessageToHistoryWindow, com.theoworlds.chat.TheoChatUI
 addTile
 allowDomain, com.theoworlds.utils.LocalNet
 animation, com.theoworlds.builder.lib.LibraryItem
 anyCharacterLibraryParams, com.theoworlds.mapeditor.WorldEditor
 attachAction, com.theoworlds.builder.MapObject
 attachBrain, com.theoworlds.builder.Character
static function get ACTION():String
public static function get ACTION_ADD():Number
public static function get ACTION_ADD_LIBRARY():Number
public static function get ACTION_BACKGROUND_LOAD():Number
public static function get ACTION_BACKGROUND_RESET():Number
public static function get ACTION_CHARACTERS_TO_XML():Number
public static function get ACTION_CLEAR_ALL():Number
public static function get ACTION_CREATE():Number
public static function get ACTION_CREATE_OR_EDIT_MAP():Number
public static function get ACTION_CURSOR():Number
static function get ACTION_DEFAULT_FRAMES():Number
static function get ACTION_DEFAULT_MOVABLE():Boolean
static function get ACTION_DEFAULT_NONSTOP():Boolean
static function get ACTION_DEFAULT_WALK():String
public static function get ACTION_DRAG_BACKGROUND():Number
public static function get ACTION_DRAG_FOREGROUND():Number
public static function get ACTION_ELEVATION():Number
public static function get ACTION_ERASE():Number
public static function get ACTION_FINISH_TEST():Number
public static function get ACTION_FOREGROUND_LOAD():Number
public static function get ACTION_FOREGROUND_RESET():Number
public static function get ACTION_GENERATE_XML():Number
public static function get ACTION_HIDE_GRID():Number
public static function get ACTION_LIBRARY_ITEMS():Number
public static function get ACTION_LOCK():Number
public static function get ACTION_MAP_NAME():Number
public static function get ACTION_NONE():Number
this is for “no-action” case
public static function get ACTION_SEMITRANSPARENT():Number
public static function get ACTION_START_TEST():Number
static function get ACTION_TELEPORT():String
public static function get ACTION_TEST_MAP():Number
public static function get ACTION_UNWALKABLE():Number
public static function get ACTION_VISIBLE():Number
public static function get ACTION_VISIBLE_BACKGROUND():Number
public static function get ACTION_VISIBLE_FOREGROUND():Number
public static function get ACTION_WALKABLE():Number
private function actionAn(action: String,
params: Object):Void
step animation actionFrameLabel -- first frame of the action nonStop -- loop
var actions: Object
public var actions: Object
more info in MapObject._actions
public var actions: Object
Object -- actions .
private function activate(cs: CharacterSettings):Void
activating the character -- dress and make it move
public static function addAddress(address: String):Void
public function addCharacter(tileX: Number,
tileY: Number,
cs: CharacterSettings): Character
adds a character to the map
public function addCharacter(tileX: Number,
tileY: Number,
cs: CharacterSettings):Character
function addEventListener():Void
var addEventListener: Function
var addEventListener: Function
var addEventListener: Function
var addEventListener: Function
var addEventListener: Function
var addEventListener: Function
var addEventListener: Function
var addEventListener: Function
function addEventListener():Void
public function addEventListener():Void
function addEventListener():Void
function addEventListener():Void
var addEventListener: Function
public function addFurniture(tileX: Number,
tileY: Number,
fs: FurnitureSettings): Furniture
adds furniture objects to the map
public function addFurniture(tileX: Number,
tileY: Number,
fs: FurnitureSettings): Furniture
private function addItem(libID: Number,
itemID: Number,
li: LibraryItem):Void
adds at item to the libraries array
public function addLibrary(source):Void
//OPT to pass or not the ID? 
public function addLibrary(libIndex: Number):Void
private function addLibrary(libID: Number):Void
private function addLibraryInfo(o: Object):Void
ads the info about the loaded library to the libInfo_arr
public function addListener(o: Object):Void
subscribes event listeners
public function addMapObjectOnClickedTile(type: Number,
libID: Number,
symbolID: Number,
frame: Number,
mos: MapObjectSettings,
bitmap: BitmapData):Void
Adds a map object to the map
public function addMessage(message: Message):Void
public function addMessageToHistory(m: Message):Void
private function addMessageToHistoryWindow(m: Message):Void
private function addTile(tileX: Number ,
tileY: Number ,
ts: TileSettings):Tile
puts a floor tile on the map If ts:TileSettings contains links to the Library ( see the Library method for more details ), then a MovieClip (MovieClip) and loads the image into it
private function addTile(tileX: Number ,
tileY: Number ,
ts: TileSettings):Tile
public static function set allowDomain(fn: Function):Void
var animation: Boolean
public function set anyCharacterLibraryParams(cs: CharacterSettings):Void
public function attachAction(action: Object):Void
attach action to an object if action with such name exists -- it will be overwritten
public function attachBrain(brainType: String,
autoStart: Boolean,
initObj: Object):Void
connects a CharacterLogic object to a character
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