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S
 sb_left_txt, com.theoworlds.mapeditor.MapEditorUI
 sb_right_txt, com.theoworlds.mapeditor.MapEditorUI
 sb_rp_txt, com.theoworlds.mapeditor.MapEditorUI
 scaleMovie, com.theoworlds.mapeditor.PanelFloorTiles
 scrollMap
 scrollPane, com.theoworlds.mapeditor.PanelFloorTiles
 scrollPanelBackground, com.theoworlds.mapeditor.PanelFloorTiles
 selectable
 selected, com.theoworlds.utils.BaseButton
 SELECTED, com.theoworlds.utils.BaseButton
 selectedCharacter, com.theoworlds.mapeditor.PanelCharacter
 selectedIndex, com.theoworlds.mapeditor.PanelCharacter
 selectedLibraryItemID, com.theoworlds.mapeditor.PanelFloorTiles
 semitransparentContent, com.theoworlds.mapeditor.WorldEditor
 sendCommand, com.theoworlds.utils.LocalNet
 sendMove
 sendMoveToServer, com.theoworlds.builder.World
 sendPrivateMessage
 sendPublicMessage
 separator_bg, com.theoworlds.mapeditor.MapEditorUI
 separator_bottom, com.theoworlds.mapeditor.MapEditorUI
 separator_top, com.theoworlds.mapeditor.MapEditorUI
 separator_xpoz, com.theoworlds.mapeditor.MapEditorUI
 separator_ypoz, com.theoworlds.mapeditor.MapEditorUI
 ServerES, com.theoworlds.socketServers.ServerES
 ServerLC, com.theoworlds.socketServers.ServerLC
 ServerSF, com.theoworlds.socketServers.ServerSF
 setAddress, com.theoworlds.utils.LocalNet
 setBlocker
 setBorders, com.theoworlds.builder.TextBubbleController
 setBordersForTextBubbleController, com.theoworlds.builder.World
 setCharactersTreeXML, com.theoworlds.mapeditor.PanelCharacter
 setClickedBaseTileAsWalkable, com.theoworlds.mapeditor.WorldEditor
 setContinuosErasingMode, com.theoworlds.mapeditor.WorldEditor
 setCurrentAction, com.theoworlds.builder.Character
 setData
 setDisplayName, com.theoworlds.chat.TheoChatUI
 setEmoticonText, com.theoworlds.builder.TextBubble
 setHighlight
 setIP
 setLayerLock, com.theoworlds.mapeditor.WorldEditor
 setLayerVisibility, com.theoworlds.mapeditor.WorldEditor
 setMode, com.theoworlds.mapeditor.MapEditorUI
 setModeButton, com.theoworlds.mapeditor.MapEditorUI
 setPassword
 setPort
 setRoomName, com.theoworlds.chat.TheoChatUI
 setStatusBar, com.theoworlds.mapeditor.MapEditorUI
 setup, com.theoworlds.chat.Emoticons
 setupEmoticons
 setupEmoticonsPanel, com.theoworlds.chat.TheoChatUI
 setupHistoryWindow, com.theoworlds.chat.TheoChatUI
 setUserName
 setUserVariable
 setUserVariables
 setWorld, com.theoworlds.builder.MapObject
 SHARED_OBJECT_NAME, com.theoworlds.socketServers.ServerLC
 showCursor
 showDialogWindow, com.theoworlds.chat.TheoChatUI
 showEmoticonsWindow, com.theoworlds.chat.TheoChatUI
 showGrid, com.theoworlds.mapeditor.WorldEditor
 showHistoryWindow, com.theoworlds.chat.TheoChatUI
 showins, com.theoworlds.chat.TheoChatUI
 showLoader
 showoth, com.theoworlds.chat.TheoChatUI
 showout, com.theoworlds.chat.TheoChatUI
 showPopUp, com.theoworlds.mapeditor.PanelFloorTiles
 showpri, com.theoworlds.chat.TheoChatUI
 showRightPanel, com.theoworlds.chat.TheoChatUI
 showShortestPath, com.theoworlds.builder.CharacterLogic
 showWindow
 SMILE_HEIGHT
 SMILE_REPLACER, com.theoworlds.chat.Emoticons
 SMILE_WIDTH
 SMOOTH_ELEVATION, com.theoworlds.builder.Character
 so, com.theoworlds.socketServers.ServerLC
 socketHandler, com.theoworlds.TheoChat
 socketServer, com.theoworlds.builder.Config
 socketSetup, com.theoworlds.socketServers.ServerES
 speed
 spriteMC, com.theoworlds.builder.MapObject
 stackable
 stand, com.theoworlds.builder.Character
 START_ZORDER, com.theoworlds.builder.Constants
 startCharacterPreview, com.theoworlds.mapeditor.WorldEditor
 startDragBackGround, com.theoworlds.mapeditor.WorldEditor
 startDragForeGround, com.theoworlds.mapeditor.WorldEditor
 startFloorPreview, com.theoworlds.mapeditor.WorldEditor
 startFurniturePreview, com.theoworlds.mapeditor.WorldEditor
 startRoundTripPing, com.theoworlds.socketServers.ServerSF
 startTestMap, com.theoworlds.mapeditor.WorldEditor
 startThinking
 stateButton, com.theoworlds.utils.BaseButton
 stateSelected, com.theoworlds.utils.BaseButton
 status_bar_bg1, com.theoworlds.mapeditor.MapEditorUI
 status_bar_bg2, com.theoworlds.mapeditor.MapEditorUI
 STATUS_BAR_TYPE_CENTER, com.theoworlds.mapeditor.MapEditorUI
 STATUS_BAR_TYPE_LEFT, com.theoworlds.mapeditor.MapEditorUI
 STATUS_BAR_TYPE_RIGHT, com.theoworlds.mapeditor.MapEditorUI
 stepAn, com.theoworlds.builder.Character
 stepperElevation, com.theoworlds.mapeditor.PanelEditMap
 stopAction, com.theoworlds.builder.Character
 stopCharacter, com.theoworlds.builder.World
 stopDragBackGround, com.theoworlds.mapeditor.WorldEditor
 stopDragForeGround, com.theoworlds.mapeditor.WorldEditor
 stopMoving
 stopPreview, com.theoworlds.mapeditor.WorldEditor
 stopRoundTripPing, com.theoworlds.socketServers.ServerSF
 stopThinking
 subtabs, com.theoworlds.mapeditor.MapEditorUI
 subtabs_arr, com.theoworlds.mapeditor.MapEditorUI
 subtabsHandler, com.theoworlds.mapeditor.MapEditorUI
 subtools, com.theoworlds.mapeditor.MapEditorUI
 swapDepths, com.theoworlds.builder.MapObject
private var sb_left_txt: TextField
private var sb_right_txt: TextField
private var sb_rp_txt: TextField
private function scaleMovie(mc: MovieClip,
maxWidth: Number,
maxHeight: Number):Void
private function scrollMap(mapShiftX: Number,
mapShiftY: Number):Void
calls the map scroll function, if needed
public function scrollMap(shiftX: Number,
shiftY: Number,
autoAdjust: Boolean):Void
scrolls the map
private var scrollPane: ScrollPane
private var scrollPanelBackground: MovieClip
public function get selectable():Boolean
checks if the furniture is selectable (Character._selectable)
public function get selectable():Boolean
is the furniture clickable or not (Boolean)
var selectable: Boolean
public var selectable: Boolean
is the character selectable
public var selectable: Boolean
is the furniture selectable?
public function set selected(b: Boolean):Void
private static var SELECTED: Number
private var selectedCharacter: Character
private var selectedIndex: Number
private var selectedLibraryItemID: Number
public function set semitransparentContent(b: Boolean):Void
public function sendCommand(netPath: String,
mcPath: Array,
method: String,
args: Array):Void
function sendMove(cs: CharacterSettings):Void
public function sendMove(cs: CharacterSettings):Void
function sendMove(cs: CharacterSettings):Void
function sendMove(cs: CharacterSettings):Void
public function sendMoveToServer(c: Character):Void
function sendPrivateMessage(text: String,
recipientId: String):Void
public function sendPrivateMessage(text: String,
recipientId: String):Void
function sendPrivateMessage(text: String,
recipientId: String):Void
function sendPublicMessage(text: String):Void
public function sendPublicMessage(text: String):Void
function sendPublicMessage(text: String):Void
function sendPublicMessage(text: String):Void
private var separator_bg: MovieClip
private var separator_bottom: MovieClip
private var separator_top: MovieClip
private var separator_xpoz: Number
private var separator_ypoz: Number
public function ServerES()
function ServerLC()
function ServerSF()
public static function setAddress(address: String):Void
private function setBlocker():Void
private function setBlocker():Void
public function setBorders(x: Number,
y: Number,
width: Number,
height: Number):Void
sets the border within which the bubbles should be located
private function setBordersForTextBubbleController(x: Number,
y: Number,
width: Number,
height: Number):Void
usually those parametters coincide with the mask parametters, or the area defined in the GUI
private function setCharactersTreeXML(c: Character):Void
public function setClickedBaseTileAsWalkable(b: Boolean):Void
public function setContinuosErasingMode(b: Boolean):Void
allows or not the erasing of the layer when moving the mouse
private function setCurrentAction(action: String):Void
sets the current action.
public function setData(o: Object):Void
This method passes the parametters from the World that need to be displayed in the Map Editor panels
public function setData(o: Object):Void
this method passes the parametters from the World that have to be displayed in this panel
public function setData(o: Object):Void
this method passes parametters from World that needs to be used in this panel
public function setDisplayName(name: String):Void
private function setEmoticonText(ID: Number,
characterID: Number,
target: MovieClip,
posX: Number,
posY: Number,
txt: String,
initObj: Object):Void
private function setHighlight(b: Boolean):Void
called when selectable(Character._selectable) == true; highlights on un/highlights a furniture
private function setHighlight(b: Boolean):Void
called when selectable == true (Furniture._selectable) highlights on un/highlights a furniture
public function setIP(ip: String):Void
public function setIP(ip: String):Void
public function setIP(ip: String):Void
public function setIP(ip: String):Void
public function setLayerLock(mode: Number,
b: Boolean):Void
*lock/unlock an object layer
public function setLayerVisibility(mode: Number,
b: Boolean):Void
*hide/show an object layer
public function setMode(mode: Number):Void
private function setModeButton(b: BaseButton):Void
public function setPassword(pass: String):Void
public function setPassword(pass: String):Void
public function setPassword(pass: String):Void
public function setPassword(pass: String):Void
public function setPort(port: Number):Void
public function setPort(port: Number):Void
public function setPort(port: Number):Void
public function setPort(port: Number):Void
public function setRoomName(name: String):Void
public function setStatusBar(type: Number,
txt: String):Void
private function setup():Void
public static function setupEmoticons():Void
private function setupEmoticons():Void
private function setupEmoticonsPanel():Void
private function setupHistoryWindow():Void
public function setUserName(name: String):Void
public function setUserName(name: String):Void
public function setUserName(name: String):Void
public function setUserName(name: String):Void
function setUserVariable(name: String,
value: String):Void
public function setUserVariable(name: String,
value: String):Void
function setUserVariable(name: String,
value: String):Void
function setUserVariable(name: String,
value: String):Void
function setUserVariables(cs: CharacterSettings):Void
public function setUserVariables(cs: CharacterSettings):Void
public function setUserVariables(cs: CharacterSettings):Void
public function setUserVariables(cs: CharacterSettings):Void
public static function setWorld(w: World):Void
sets the reference to the World.
private var SHARED_OBJECT_NAME: String
private function showCursor():Void
shows the mouse cursor depending on mouse events
private function showCursor():Void
shows the mouse cursor depending on mouse events
public function showDialogWindow(title: String,
message: String):Void
public function showEmoticonsWindow():Void
public function showGrid():Void
Shows the tiles grid
private function showHistoryWindow():Void
private var showins: Boolean
public function showLoader(message: String):Void
public function showLoader(message: String):Void
private var showoth: Boolean
private var showout: Boolean
private function showPopUp(libID: Number,
libItemID: Number,
currentFrame: Number):Void
private var showpri: Boolean
public function showRightPanel(type: Number,
o: Object):Void
private function showShortestPath(ignoreCharacterCollision: Boolean):Void
DEBUG
public function showWindow(type: Number,
o: Object):Void
public function showWindow(type: Number,
o: Object):Void
Shows a popup window
private static var SMILE_HEIGHT: Number
private var SMILE_HEIGHT: Number
private var SMILE_REPLACER: String
private static var SMILE_WIDTH: Number
private var SMILE_WIDTH: Number
private var SMOOTH_ELEVATION: Boolean
flag(Boolean) -- elevates gradually from tile to tile, instead of “jumping” on top of the elevated tile
private var so: SharedObject
private function socketHandler(o: Object):Void
public static var socketServer: String
private function socketSetup():Void
public function get speed():Number
speed of character animation.
var speed: Number
public var speed: Number
the character speed.
public function get spriteMC():MovieClip
-- “base” MovieClip of MapObject
public function get stackable():Boolean
a flag that tells if anything can be placed on the top of the furniture
var stackable: Boolean
public var stackable: Boolean
flag that tells if other objects can be placed on top of it
public function get stackable():Boolean
-- a flag (Boolean) that tells if other tiles can be stacked on top
public function stand():Void
stand still
static function get START_ZORDER():Number
starting ZORDER for tile content
public function startCharacterPreview(cs: CharacterSettings):Void
Character object preview
public function startDragBackGround():Void
public function startDragForeGround():Void
public function startFloorPreview(ts: TileSettings):Void
Floor object preview
public function startFurniturePreview(fs: FurnitureSettings):Void
Furniture object preview
private function startRoundTripPing():Void
public function startTestMap():Void
public function startThinking():Void
add the call to the thinkingLoop in the children function
public function startThinking():Void
public function startThinking():Void
the function that makes the character to start “thinking” (execute the character logic).
private var stateButton: Number
private
private var stateSelected: Number
private var status_bar_bg1: MovieClip
private var status_bar_bg2: MovieClip
public static function get STATUS_BAR_TYPE_CENTER():Number
public static function get STATUS_BAR_TYPE_LEFT():Number
public static function get STATUS_BAR_TYPE_RIGHT():Number
private function stepAn(nonStop: Boolean):Void
used for step animation
private var stepperElevation: NumericStepper
public function stopAction():Void
stops the character action
public function stopCharacter(c: Character):Void
stops the character
public function stopDragBackGround():Void
public function stopDragForeGround():Void
private function stopMoving():Void
stops the character movement
public function stopMoving():Void
stops the path finding algorithm to be called on mouse clicks
public function stopPreview():Void
Stops the “preview” mode
private function stopRoundTripPing():Void
public function stopThinking():Void
stops the character “thinking” (the brain -- character logic).
public function stopThinking():Void
public function stopThinking():Void
stop the “thinking
private var subtabs: MovieClip
private var subtabs_arr: Array
private function subtabsHandler(o: Object):Void
private var subtools: MovieClip
public function swapDepths(depth: Number):Void
works like MovieClip.swapDepths
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