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O
 objectShape
 OBJECTSTYPESCOUNT, com.theoworlds.builder.Constants
 occupiedTiles, com.theoworlds.builder.Furniture
 oModeCursor, com.theoworlds.mapeditor.MapEditorUI
 ON_ADMIN_MESSAGE, com.theoworlds.socketServers.ServerEvent
 ON_CONNECTION, com.theoworlds.socketServers.ServerEvent
 ON_CONNECTION_LOST, com.theoworlds.socketServers.ServerEvent
 ON_CREATE_ROOM_ERROR, com.theoworlds.socketServers.ServerEvent
 ON_JOIN_ROOM, com.theoworlds.socketServers.ServerEvent
 ON_JOIN_ROOM_ERROR, com.theoworlds.socketServers.ServerEvent
 ON_LOGIN, com.theoworlds.socketServers.ServerEvent
 ON_LOGOUT, com.theoworlds.socketServers.ServerEvent
 ON_MODERATOR_MESSAGE, com.theoworlds.socketServers.ServerEvent
 ON_PRIVATE_MESSAGE, com.theoworlds.socketServers.ServerEvent
 ON_PUBLIC_MESSAGE, com.theoworlds.socketServers.ServerEvent
 ON_ROOM_LIST_UPDATE, com.theoworlds.socketServers.ServerEvent
 ON_USER_COUNT_CHANGE, com.theoworlds.socketServers.ServerEvent
 ON_USER_ENTER_ROOM, com.theoworlds.socketServers.ServerEvent
 ON_USER_LEAVE_ROOM, com.theoworlds.socketServers.ServerEvent
 ON_USER_VARIABLES_UPDATE, com.theoworlds.socketServers.ServerEvent
 onAdminMessage
 onChange, com.theoworlds.utils.BaseButton
 onChangedElevationText, com.theoworlds.mapeditor.PanelEditMap
 onClickCharacter, com.theoworlds.builder.World
 onClickFurniture
 onClickSpriteMC
 onCommand, com.theoworlds.utils.LocalNet
 onConnection
 onConnectionLost
 onCreateRoomError
 oneLineHeight, com.theoworlds.builder.TextBubble
 onError, com.theoworlds.utils.LocalNet
 onErrorResponse, com.theoworlds.socketServers.ServerES
 onJoinRoom
 onJoinRoomError
 onJoinZone, com.theoworlds.socketServers.ServerES
 onKeyDown
 onKeyUp, com.theoworlds.builder.WorldLogic
 onLoad
 onLoadCompleteLibrarySymbol
 onLoadedConfig, com.theoworlds.TheoApp
 onLoadInitLibrarySymbol
 onLoadXMLMap
 onLogin
 onLogout
 onModeratorMessage
 onMouseDown
 onMouseMove
 onMouseUp, com.theoworlds.TheoEditor
 onObjectReceived
 onParsedMapXMLLibrary
 onPluginMessage, com.theoworlds.socketServers.ServerES
 onPress, com.theoworlds.utils.BaseButton
 onPrivateMessage
 onPublicMessage
 onRelease, com.theoworlds.utils.BaseButton
 onReleaseOutside, com.theoworlds.utils.BaseButton
 onReleasePopupThumbNail, com.theoworlds.mapeditor.PanelFloorTiles
 onReleaseThumbNail
 onResize
 onRollOut, com.theoworlds.utils.BaseButton
 onRollOutCharacter, com.theoworlds.builder.World
 onRollOutFurniture, com.theoworlds.builder.World
 onRollOutSpriteMC
 onRollOutThumbNail, com.theoworlds.mapeditor.PanelFloorTiles
 onRollOver, com.theoworlds.utils.BaseButton
 onRollOverCharacter, com.theoworlds.builder.World
 onRollOverFurniture, com.theoworlds.builder.World
 onRollOverSpriteMC
 onRollOverThumbNail, com.theoworlds.mapeditor.PanelFloorTiles
 onRoomListUpdate
 onRoomVariablesUpdate
 onRoomVariableUpdate, com.theoworlds.socketServers.ServerES
 onRoundTripResponse, com.theoworlds.socketServers.ServerSF
 onRoundTripResponseHandler, com.theoworlds.socketServers.ServerLC
 onStatus, com.theoworlds.utils.LocalNet
 onUserCountChange, com.theoworlds.socketServers.ServerSF
 onUserEnterRoom
 onUserLeaveRoom
 onUserListUpdateEvent, com.theoworlds.socketServers.ServerES
 onUserVariablesUpdate
 onZoneUpdate, com.theoworlds.socketServers.ServerES
 opponent_lc, com.theoworlds.socketServers.ServerLC
 orders
public function get objectShape():String
this string has a format “xxx xxx xxx”, where x can be 1 or 0.
var objectShape: String
public var objectShape: String
defines the furniture shape configuration -- check the documentation
static function get OBJECTSTYPESCOUNT():Number
public function set occupiedTiles(arr: Array):Void
stores the tiles (Tile) occupied by the furniture
private var oModeCursor: Boolean
public static function get ON_ADMIN_MESSAGE():String
public static function get ON_CONNECTION():String
public static function get ON_CONNECTION_LOST():String
public static function get ON_CREATE_ROOM_ERROR():String
public static function get ON_JOIN_ROOM():String
public static function get ON_JOIN_ROOM_ERROR():String
public static function get ON_LOGIN():String
public static function get ON_LOGOUT():String
public static function get ON_MODERATOR_MESSAGE():String
public static function get ON_PRIVATE_MESSAGE():String
public static function get ON_PUBLIC_MESSAGE():String
public static function get ON_ROOM_LIST_UPDATE():String
public static function get ON_USER_COUNT_CHANGE():String
public static function get ON_USER_ENTER_ROOM():String
public static function get ON_USER_LEAVE_ROOM():String
public static function get ON_USER_VARIABLES_UPDATE():String
private function onAdminMessage(msg):Void
private function onAdminMessage(message: String,
showOnlyToHistory: Boolean):Void
private function onChange():Void
private function onChangedElevationText():Void
public function onClickCharacter(c: Character):Void
called by the Character, if (will be implemented in the next release) _charactersAreSelectable == true (World._charactersAreSelectable) Character.selectable == true (Character.selectable)
public function onClickFurniture(f: Furniture):Void
furniture with _selectable == true calls this function directly and passes a link to itself as its parametter World uses it to detect ABOVE which exact tile is locate the clicked part of the furniture and passes this information to the WorldLogic (WorldLogic), where the actions to that event are decided
function onClickFurniture(f: Furniture,
p: Point):Void
responds to the click on a furniture object
private function onClickSpriteMC():Void
this event is called only when _selectable (Character._selectable) == true; it triggers a method in the World that takes action
private function onClickSpriteMC():Void
this event is called only when selectable == true; it triggers a method in the World (World) that takes action
public function onCommand(commandObj: Object):Void
private function onConnection(e: ConnectionEvent):Void
private function onConnection(success: Boolean):Void
private function onConnection(success: Boolean):Void
private function onConnectionLost():Void
private function onConnectionLost():Void
private function onConnectionLost():Void
private function onCreateRoomError(error: String):Void
private function onCreateRoomError(error: String):Void
private static var oneLineHeight: Number
public function onError(method: String,
msg: String,
infoObject: Object):Void
private function onErrorResponse(e: GenericErrorResponse):Void
private function onJoinRoom(e: JoinRoomEvent):Void
private function onJoinRoom():Void
private function onJoinRoom(myRoom: Room):Void
private function onJoinRoomError(error: String):Void
private function onJoinRoomError(error: String):Void
private function onJoinZone(e: JoinZoneEvent):Void
private function onKeyDown(_this: WorldLogic):Void
/TODO -- add the keyboard control for walking
private function onKeyDown():Void
function onKeyDown():Void
private function onKeyUp():Void
// TODO -- has to be re--written so the calls are made from GUI
function onLoad():Void
function onLoad():Void
public function onLoad():Void
function onLoad():Void
function onLoad():Void
function onLoad():Void
function onLoad():Void
function onLoad():Void
function onLoad():Void
private function onLoadCompleteLibrarySymbol(cs: CharacterSettings):Void
characters are more complex then other map objects (floor tiles, furniture) and need to finish the initialization after the locading
private function onLoadCompleteLibrarySymbol(mos: MapObjectSettings) : Void
called by MovieClipLoader.onLoadComplete to be implemented in the child classes
private function onLoadedConfig(event: Object):Void
event generated at the end of the loading and parcing of the config.xml file
private function onLoadInitLibrarySymbol(cs: CharacterSettings):Void
called when the character is loaded -- overwrites the parent method
private function onLoadInitLibrarySymbol(mos: MapObjectSettings):Void
called by MovieClipLoader.onLoadInit
private function onLoadXMLMap(success: Boolean):Void
event generated when the map XML is loaded
private function onLoadXMLMap(success: Boolean):Void
private function onLogin(e: LoginResponse):Void
private function onLogin(response: Object):Void
private function onLogin(response: Object):Void
private function onLogout():Void
private function onLogout():Void
private function onLogout():Void
private function onModeratorMessage(message: String,
sender: User,
showOnlyToHistory: Boolean):Void
private function onModeratorMessage(message: String,
sender: User,
showOnlyToHistory: Boolean):Void
function onMouseDown():Void
responds to the mouseDown event from GUI.
function onMouseDown():Void
function onMouseDown():Void
function onMouseDown():Void
function onMouseMove():Void
function onMouseMove():Void
function onMouseUp():Void
private function onObjectReceived(o: Object,
netID ):Void
private function onObjectReceived(o: Object,
sender: User):Void
private function onParsedMapXMLLibrary():Void
event generated when the map XML is parsed
private function onParsedMapXMLLibrary():Void
private function onParsedMapXMLLibrary():Void
event generated when the symbols of a library are loaded and parsed
private function onPluginMessage(e: PluginMessageEvent):Void
for MODERATOR_PLUGIN only now
private function onPress():Void
private function onPrivateMessage(e: PrivateMessageEvent):Void
private function onPrivateMessage(message: String,
sender: User,
roomId: Number,
userId: Number):Void
private function onPublicMessage(e: PublicMessageEvent):Void
private function onPublicMessage(message: String,
netID ):Void
private function onPublicMessage(message: String,
sender: User,
roomId: Number):Void
private function onRelease():Void
private function onReleaseOutside():Void
private function onReleasePopupThumbNail(libID: Number,
libItemID: Number,
frame: Number):Void
private function onReleaseThumbNail(c: Character):Void
private function onReleaseThumbNail(libID: Number,
libItemID: Number):Void
function onResize():Void
public function onResize():Void
public function onResize():Void
private function onRollOut():Void
public function onRollOutCharacter(c: Character):Void
called by the Character, if (will be implemented in the next release) _charactersAreSelectable == true (World._charactersAreSelectable) Character.selectable == true (Character.selectable)
public function onRollOutFurniture(f: Furniture):Void
private function onRollOutSpriteMC():Void
called when selectable(Character._selectable) == true; turns off hitTestMode
private function onRollOutSpriteMC():Void
called when selectable == true (Furniture._selectable) turns off hitTestMode
private function onRollOutThumbNail(index: Number):Void
private function onRollOver():Void
public function onRollOverCharacter(c: Character):Void
called by the Character, if (will be implemented in the next release) _charactersAreSelectable == true (World._charactersAreSelectable) Character.selectable == true (Character.selectable)
public function onRollOverFurniture(f: Furniture):Void
private function onRollOverSpriteMC():Void
this event is called only when selectable(Character._selectable) == true; it calls hitTestMode to find out if the area clicked is not transparent (empty)
private function onRollOverSpriteMC():Void
this event is called only when selectable == true (Furniture._selectable) it calls hitTestMode to find out if the area clicked is not transparent (empty)
private function onRollOverThumbNail(libID: Number,
libItemID: Number,
o: Object):Void
private function onRoomListUpdate():Void
private function onRoomListUpdate(roomList: Object):Void
private function onRoomListUpdate(roomList: Object):Void
private function onRoomVariablesUpdate(room, 
changedVars: Array):Void
private function onRoomVariablesUpdate(room: Room,
changedVars: Array):Void
private function onRoomVariableUpdate(e: RoomVariableUpdateEvent):Void
private function onRoundTripResponse(elapsed: Number):Void
private function onRoundTripResponseHandler(elapsed: Number):Void
public function onStatus(infoObject: Object,
connection: LocalConnection):Void
private function onUserCountChange(room: Room):Void
private function onUserEnterRoom(user: User):Void
private function onUserEnterRoom(roomId: Number,
user: Object):Void
private function onUserEnterRoom(roomId: Number,
user: User):Void
private function onUserLeaveRoom(user: User):Void
private function onUserLeaveRoom(roomId: Number,
userId: Number,
userName: String):Void
private function onUserListUpdateEvent(e: UserListUpdateEvent):Void
private function onUserVariablesUpdate(e: UserVariableUpdateEvent):Void
private function onUserVariablesUpdate(netID: String,
vars: Object):Void
private function onUserVariablesUpdate(user: User,
vars: Object):Void
private function onZoneUpdate(e: ZoneUpdateEvent):Void
private var opponent_lc
private var _globalBorders: Rectangle
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