Index
$#! · 0-9 · A · B · C · D · E · F · G · H · I · J · K · L · M · N · O · P · Q · R · S · T · U · V · W · X · Y · Z
W
 walkable
 WALKABLE_COLOR, com.theoworlds.builder.Tile
 wHandler, com.theoworlds.TheoEditor
 window
 WINDOW_TYPE_ABOUT
 WINDOW_TYPE_CREATE_OR_EDIT_MAP, com.theoworlds.mapeditor.MapEditorUI
 WINDOW_TYPE_CREATE_OR_EDIT_MAP_FIRST, com.theoworlds.mapeditor.MapEditorUI
 WINDOW_TYPE_DIALOG, com.theoworlds.chat.TheoChatUI
 WINDOW_TYPE_LOGIN, com.theoworlds.chat.TheoChatUI
 WINDOW_TYPE_LOGIN_ERROR, com.theoworlds.chat.TheoChatUI
 WINDOW_TYPE_LOGOUT, com.theoworlds.chat.TheoChatUI
 WINDOW_TYPE_MODERATOR, com.theoworlds.chat.TheoChatUI
 WINDOW_TYPE_ON_CONNECTION_FAILED, com.theoworlds.chat.TheoChatUI
 WINDOW_TYPE_ON_DISCONNECT, com.theoworlds.chat.TheoChatUI
 WINDOW_TYPE_ON_JOIN_ROOM_ERROR, com.theoworlds.chat.TheoChatUI
 WINDOW_TYPE_PRIVATE_MESSAGE, com.theoworlds.chat.TheoChatUI
 WINDOW_TYPE_PUBLIC_MESSAGE, com.theoworlds.chat.TheoChatUI
 WINDOW_TYPE_ROOM_LIST, com.theoworlds.chat.TheoChatUI
 WINDOW_TYPE_WELCOME, com.theoworlds.chat.TheoChatUI
 WINDOW_TYPE_XML, com.theoworlds.mapeditor.MapEditorUI
 windowHandler
 world, com.theoworlds.builder.MapObject
 World, com.theoworlds.builder.World
 WorldEditor, com.theoworlds.mapeditor.WorldEditor
 worldHandler
 worldLogic
 WorldLogic, com.theoworlds.builder.WorldLogic
 worldLogicHandler, com.theoworlds.TheoApp
 worldPanel, com.theoworlds.mapeditor.MapEditorUI
X
 X, com.theoworlds.chat.Emoticons
public function get walkable():Boolean
a flag (Boolean) that tells if the furniture can be stepped on by characters (Character)
var walkable: Boolean
public var walkable: Boolean
flag that tells if characters can walk on top of this object
public function get walkable():Boolean
-- returns walkable value (Tile._walkable)
private static var WALKABLE_COLOR: Number
private function wHandler(o: Object):Void
Handles World UI events super class World has a special handler called worldHandler - we DO NOT overwrite it the structure of the object is the same as in uiHandler Object
private var window: MovieClip
private var window: MovieClip
public function get WINDOW_TYPE_ABOUT():Number
public static function get WINDOW_TYPE_ABOUT():Number
public static function get WINDOW_TYPE_CREATE_OR_EDIT_MAP():Number
public static function get WINDOW_TYPE_CREATE_OR_EDIT_MAP_FIRST():Number
public function get WINDOW_TYPE_DIALOG():Number
public function get WINDOW_TYPE_LOGIN():Number
public function get WINDOW_TYPE_LOGIN_ERROR():Number
public function get WINDOW_TYPE_LOGOUT():Number
public function get WINDOW_TYPE_MODERATOR():Number
public function get WINDOW_TYPE_ON_CONNECTION_FAILED():Number
public function get WINDOW_TYPE_ON_DISCONNECT():Number
public function get WINDOW_TYPE_ON_JOIN_ROOM_ERROR():Number
public function get WINDOW_TYPE_PRIVATE_MESSAGE():Number
public function get WINDOW_TYPE_PUBLIC_MESSAGE():Number
public function get WINDOW_TYPE_ROOM_LIST():Number
public function get WINDOW_TYPE_WELCOME():Number
public static function get WINDOW_TYPE_XML():Number
private function windowHandler(o: Object):Void
private function windowHandler(o: Object):Void
public function get world (): World
used by CharacterLogic
public function World(target: MovieClip,
sizeX: Number,
sizeY: Number,
tHeight: Number,
tWidth: Number,
mapBGImage: Object,
mapFGImage: Object,
aFloor: Array,
aFurniture: Array,
aCharacters: Array,
origin: Point,
scrollX: Number,
scrollY: Number,
scrollBuffer: Number,
masking: Boolean,
maskMinX: Number,
maskMinY: Number,
maskMaxX: Number,
maskMaxY: Number)
public function WorldEditor(target: MovieClip,
sizeX: Number,
sizeY: Number,
tHeight: Number,
tWidth: Number,
mapBGImage: Object,
mapFGImage: Object,
_aFloor: Array,
_aFurniture: Array,
_aCharacters: Array,
origin: Point,
scrollX: Number,
scrollY: Number,
scrollBuffer: Number,
masking: Boolean,
maskMinX: Number,
maskMinY: Number,
maskMaxX: Number,
maskMaxY: Number)
private function worldHandler(o: Object):Void
private function worldHandler(o: Object):Void
public function set worldLogic(w: WorldLogic):Void
public var worldLogic: WorldLogic
public function WorldLogic(world: World)
private function worldLogicHandler(o: Object):Void
private var worldPanel: ScrollPane
private var X: String
Close