| W | |
| walkable | |
| WALKABLE_COLOR, com. | |
| wHandler, com. | |
| window | |
| WINDOW_TYPE_ABOUT | |
| WINDOW_TYPE_CREATE_OR_EDIT_MAP, com. | |
| WINDOW_TYPE_CREATE_OR_EDIT_MAP_FIRST, com. | |
| WINDOW_TYPE_DIALOG, com. | |
| WINDOW_TYPE_LOGIN, com. | |
| WINDOW_TYPE_LOGIN_ERROR, com. | |
| WINDOW_TYPE_LOGOUT, com. | |
| WINDOW_TYPE_MODERATOR, com. | |
| WINDOW_TYPE_ON_CONNECTION_FAILED, com. | |
| WINDOW_TYPE_ON_DISCONNECT, com. | |
| WINDOW_TYPE_ON_JOIN_ROOM_ERROR, com. | |
| WINDOW_TYPE_PRIVATE_MESSAGE, com. | |
| WINDOW_TYPE_PUBLIC_MESSAGE, com. | |
| WINDOW_TYPE_ROOM_LIST, com. | |
| WINDOW_TYPE_WELCOME, com. | |
| WINDOW_TYPE_XML, com. | |
| windowHandler | |
| world, com. | |
| World, com. | |
| WorldEditor, com. | |
| worldHandler | |
| worldLogic | |
| WorldLogic, com. | |
| worldLogicHandler, com. | |
| worldPanel, com. | |
| X | |
| X, com. |
a flag (Boolean) that tells if the furniture can be stepped on by characters (Character)
public function get walkable():Boolean
var walkable: Boolean
flag that tells if characters can walk on top of this object
public var walkable: Boolean
-- returns walkable value (Tile._walkable)
public function get walkable():Boolean
private static var WALKABLE_COLOR: Number
Handles World UI events super class World has a special handler called worldHandler - we DO NOT overwrite it the structure of the object is the same as in uiHandler Object
private function wHandler( o: Object ):Void
private var window: MovieClip
private var window: MovieClip
public function get WINDOW_TYPE_ABOUT():Number
public static function get WINDOW_TYPE_ABOUT():Number
public static function get WINDOW_TYPE_CREATE_OR_EDIT_MAP():Number
public static function get WINDOW_TYPE_CREATE_OR_EDIT_MAP_FIRST():Number
public function get WINDOW_TYPE_DIALOG():Number
public function get WINDOW_TYPE_LOGIN():Number
public function get WINDOW_TYPE_LOGIN_ERROR():Number
public function get WINDOW_TYPE_LOGOUT():Number
public function get WINDOW_TYPE_MODERATOR():Number
public function get WINDOW_TYPE_ON_CONNECTION_FAILED():Number
public function get WINDOW_TYPE_ON_DISCONNECT():Number
public function get WINDOW_TYPE_ON_JOIN_ROOM_ERROR():Number
public function get WINDOW_TYPE_PRIVATE_MESSAGE():Number
public function get WINDOW_TYPE_PUBLIC_MESSAGE():Number
public function get WINDOW_TYPE_ROOM_LIST():Number
public function get WINDOW_TYPE_WELCOME():Number
public static function get WINDOW_TYPE_XML():Number
private function windowHandler( o: Object ):Void
private function windowHandler( o: Object ):Void
used by CharacterLogic
public function get world (): World
public function World( target: MovieClip, sizeX: Number, sizeY: Number, tHeight: Number, tWidth: Number, mapBGImage: Object, mapFGImage: Object, aFloor: Array, aFurniture: Array, aCharacters: Array, origin: Point, scrollX: Number, scrollY: Number, scrollBuffer: Number, masking: Boolean, maskMinX: Number, maskMinY: Number, maskMaxX: Number, maskMaxY: Number )
public function WorldEditor( target: MovieClip, sizeX: Number, sizeY: Number, tHeight: Number, tWidth: Number, mapBGImage: Object, mapFGImage: Object, _aFloor: Array, _aFurniture: Array, _aCharacters: Array, origin: Point, scrollX: Number, scrollY: Number, scrollBuffer: Number, masking: Boolean, maskMinX: Number, maskMinY: Number, maskMaxX: Number, maskMaxY: Number )
private function worldHandler( o: Object ):Void
private function worldHandler( o: Object ):Void
public function set worldLogic( w: WorldLogic ):Void
public var worldLogic: WorldLogic
public function WorldLogic( world: World )
private function worldLogicHandler( o: Object ):Void
private var worldPanel: ScrollPane
private var X: String