Function Index
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S
 scaleMovie, com.theoworlds.mapeditor.PanelFloorTiles
 scrollMap
 sendCommand, com.theoworlds.utils.LocalNet
 sendMove
 sendMoveToServer, com.theoworlds.builder.World
 sendPrivateMessage
 sendPublicMessage
 ServerES, com.theoworlds.socketServers.ServerES
 ServerLC, com.theoworlds.socketServers.ServerLC
 ServerSF, com.theoworlds.socketServers.ServerSF
 setAddress, com.theoworlds.utils.LocalNet
 setBlocker
 setBorders, com.theoworlds.builder.TextBubbleController
 setBordersForTextBubbleController, com.theoworlds.builder.World
 setCharactersTreeXML, com.theoworlds.mapeditor.PanelCharacter
 setClickedBaseTileAsWalkable, com.theoworlds.mapeditor.WorldEditor
 setContinuosErasingMode, com.theoworlds.mapeditor.WorldEditor
 setCurrentAction, com.theoworlds.builder.Character
 setData
 setDisplayName, com.theoworlds.chat.TheoChatUI
 setEmoticonText, com.theoworlds.builder.TextBubble
 setHighlight
 setIP
 setLayerLock, com.theoworlds.mapeditor.WorldEditor
 setLayerVisibility, com.theoworlds.mapeditor.WorldEditor
 setMode, com.theoworlds.mapeditor.MapEditorUI
 setModeButton, com.theoworlds.mapeditor.MapEditorUI
 setPassword
 setPort
 setRoomName, com.theoworlds.chat.TheoChatUI
 setStatusBar, com.theoworlds.mapeditor.MapEditorUI
 setup, com.theoworlds.chat.Emoticons
 setupEmoticons
 setupEmoticonsPanel, com.theoworlds.chat.TheoChatUI
 setupHistoryWindow, com.theoworlds.chat.TheoChatUI
 setUserName
 setUserVariable
 setUserVariables
 setWorld, com.theoworlds.builder.MapObject
 showCursor
 showDialogWindow, com.theoworlds.chat.TheoChatUI
 showEmoticonsWindow, com.theoworlds.chat.TheoChatUI
 showGrid, com.theoworlds.mapeditor.WorldEditor
 showHistoryWindow, com.theoworlds.chat.TheoChatUI
 showLoader
 showPopUp, com.theoworlds.mapeditor.PanelFloorTiles
 showRightPanel, com.theoworlds.chat.TheoChatUI
 showShortestPath, com.theoworlds.builder.CharacterLogic
 showWindow
 socketHandler, com.theoworlds.TheoChat
 socketSetup, com.theoworlds.socketServers.ServerES
 stand, com.theoworlds.builder.Character
 startCharacterPreview, com.theoworlds.mapeditor.WorldEditor
 startDragBackGround, com.theoworlds.mapeditor.WorldEditor
 startDragForeGround, com.theoworlds.mapeditor.WorldEditor
 startFloorPreview, com.theoworlds.mapeditor.WorldEditor
 startFurniturePreview, com.theoworlds.mapeditor.WorldEditor
 startRoundTripPing, com.theoworlds.socketServers.ServerSF
 startTestMap, com.theoworlds.mapeditor.WorldEditor
 startThinking
 stepAn, com.theoworlds.builder.Character
 stopAction, com.theoworlds.builder.Character
 stopCharacter, com.theoworlds.builder.World
 stopDragBackGround, com.theoworlds.mapeditor.WorldEditor
 stopDragForeGround, com.theoworlds.mapeditor.WorldEditor
 stopMoving
 stopPreview, com.theoworlds.mapeditor.WorldEditor
 stopRoundTripPing, com.theoworlds.socketServers.ServerSF
 stopThinking
 subtabsHandler, com.theoworlds.mapeditor.MapEditorUI
 swapDepths, com.theoworlds.builder.MapObject
private function scaleMovie(mc: MovieClip,
maxWidth: Number,
maxHeight: Number):Void
private function scrollMap(mapShiftX: Number,
mapShiftY: Number):Void
calls the map scroll function, if needed
public function scrollMap(shiftX: Number,
shiftY: Number,
autoAdjust: Boolean):Void
scrolls the map
public function sendCommand(netPath: String,
mcPath: Array,
method: String,
args: Array):Void
function sendMove(cs: CharacterSettings):Void
public function sendMove(cs: CharacterSettings):Void
function sendMove(cs: CharacterSettings):Void
function sendMove(cs: CharacterSettings):Void
public function sendMoveToServer(c: Character):Void
function sendPrivateMessage(text: String,
recipientId: String):Void
public function sendPrivateMessage(text: String,
recipientId: String):Void
function sendPrivateMessage(text: String,
recipientId: String):Void
function sendPublicMessage(text: String):Void
public function sendPublicMessage(text: String):Void
function sendPublicMessage(text: String):Void
function sendPublicMessage(text: String):Void
public function ServerES()
function ServerLC()
function ServerSF()
public static function setAddress(address: String):Void
private function setBlocker():Void
private function setBlocker():Void
public function setBorders(x: Number,
y: Number,
width: Number,
height: Number):Void
sets the border within which the bubbles should be located
private function setBordersForTextBubbleController(x: Number,
y: Number,
width: Number,
height: Number):Void
usually those parametters coincide with the mask parametters, or the area defined in the GUI
private function setCharactersTreeXML(c: Character):Void
public function setClickedBaseTileAsWalkable(b: Boolean):Void
public function setContinuosErasingMode(b: Boolean):Void
allows or not the erasing of the layer when moving the mouse
private function setCurrentAction(action: String):Void
sets the current action.
public function setData(o: Object):Void
This method passes the parametters from the World that need to be displayed in the Map Editor panels
public function setData(o: Object):Void
this method passes the parametters from the World that have to be displayed in this panel
public function setData(o: Object):Void
this method passes parametters from World that needs to be used in this panel
public function setDisplayName(name: String):Void
private function setEmoticonText(ID: Number,
characterID: Number,
target: MovieClip,
posX: Number,
posY: Number,
txt: String,
initObj: Object):Void
private function setHighlight(b: Boolean):Void
called when selectable(Character._selectable) == true; highlights on un/highlights a furniture
private function setHighlight(b: Boolean):Void
called when selectable == true (Furniture._selectable) highlights on un/highlights a furniture
public function setIP(ip: String):Void
public function setIP(ip: String):Void
public function setIP(ip: String):Void
public function setIP(ip: String):Void
public function setLayerLock(mode: Number,
b: Boolean):Void
*lock/unlock an object layer
public function setLayerVisibility(mode: Number,
b: Boolean):Void
*hide/show an object layer
public function setMode(mode: Number):Void
private function setModeButton(b: BaseButton):Void
public function setPassword(pass: String):Void
public function setPassword(pass: String):Void
public function setPassword(pass: String):Void
public function setPassword(pass: String):Void
public function setPort(port: Number):Void
public function setPort(port: Number):Void
public function setPort(port: Number):Void
public function setPort(port: Number):Void
public function setRoomName(name: String):Void
public function setStatusBar(type: Number,
txt: String):Void
private function setup():Void
public static function setupEmoticons():Void
private function setupEmoticons():Void
private function setupEmoticonsPanel():Void
private function setupHistoryWindow():Void
public function setUserName(name: String):Void
public function setUserName(name: String):Void
public function setUserName(name: String):Void
public function setUserName(name: String):Void
function setUserVariable(name: String,
value: String):Void
public function setUserVariable(name: String,
value: String):Void
function setUserVariable(name: String,
value: String):Void
function setUserVariable(name: String,
value: String):Void
function setUserVariables(cs: CharacterSettings):Void
public function setUserVariables(cs: CharacterSettings):Void
public function setUserVariables(cs: CharacterSettings):Void
public function setUserVariables(cs: CharacterSettings):Void
public static function setWorld(w: World):Void
sets the reference to the World.
private function showCursor():Void
shows the mouse cursor depending on mouse events
private function showCursor():Void
shows the mouse cursor depending on mouse events
public function showDialogWindow(title: String,
message: String):Void
public function showEmoticonsWindow():Void
public function showGrid():Void
Shows the tiles grid
private function showHistoryWindow():Void
public function showLoader(message: String):Void
public function showLoader(message: String):Void
private function showPopUp(libID: Number,
libItemID: Number,
currentFrame: Number):Void
public function showRightPanel(type: Number,
o: Object):Void
private function showShortestPath(ignoreCharacterCollision: Boolean):Void
DEBUG
public function showWindow(type: Number,
o: Object):Void
public function showWindow(type: Number,
o: Object):Void
Shows a popup window
private function socketHandler(o: Object):Void
private function socketSetup():Void
public function stand():Void
stand still
public function startCharacterPreview(cs: CharacterSettings):Void
Character object preview
public function startDragBackGround():Void
public function startDragForeGround():Void
public function startFloorPreview(ts: TileSettings):Void
Floor object preview
public function startFurniturePreview(fs: FurnitureSettings):Void
Furniture object preview
private function startRoundTripPing():Void
public function startTestMap():Void
public function startThinking():Void
add the call to the thinkingLoop in the children function
public function startThinking():Void
public function startThinking():Void
the function that makes the character to start “thinking” (execute the character logic).
private function stepAn(nonStop: Boolean):Void
used for step animation
public function stopAction():Void
stops the character action
public function stopCharacter(c: Character):Void
stops the character
public function stopDragBackGround():Void
public function stopDragForeGround():Void
private function stopMoving():Void
stops the character movement
public function stopMoving():Void
stops the path finding algorithm to be called on mouse clicks
public function stopPreview():Void
Stops the “preview” mode
private function stopRoundTripPing():Void
public function stopThinking():Void
stops the character “thinking” (the brain -- character logic).
public function stopThinking():Void
public function stopThinking():Void
stop the “thinking
private function subtabsHandler(o: Object):Void
public function swapDepths(depth: Number):Void
works like MovieClip.swapDepths
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