| S | |
| scaleMovie, com. | |
| scrollMap | |
| sendCommand, com. | |
| sendMove | |
| sendMoveToServer, com. | |
| sendPrivateMessage | |
| sendPublicMessage | |
| ServerES, com. | |
| ServerLC, com. | |
| ServerSF, com. | |
| setAddress, com. | |
| setBlocker | |
| setBorders, com. | |
| setBordersForTextBubbleController, com. | |
| setCharactersTreeXML, com. | |
| setClickedBaseTileAsWalkable, com. | |
| setContinuosErasingMode, com. | |
| setCurrentAction, com. | |
| setData | |
| setDisplayName, com. | |
| setEmoticonText, com. | |
| setHighlight | |
| setIP | |
| setLayerLock, com. | |
| setLayerVisibility, com. | |
| setMode, com. | |
| setModeButton, com. | |
| setPassword | |
| setPort | |
| setRoomName, com. | |
| setStatusBar, com. | |
| setup, com. | |
| setupEmoticons | |
| setupEmoticonsPanel, com. | |
| setupHistoryWindow, com. | |
| setUserName | |
| setUserVariable | |
| setUserVariables | |
| setWorld, com. | |
| showCursor | |
| showDialogWindow, com. | |
| showEmoticonsWindow, com. | |
| showGrid, com. | |
| showHistoryWindow, com. | |
| showLoader | |
| showPopUp, com. | |
| showRightPanel, com. | |
| showShortestPath, com. | |
| showWindow | |
| socketHandler, com. | |
| socketSetup, com. | |
| stand, com. | |
| startCharacterPreview, com. | |
| startDragBackGround, com. | |
| startDragForeGround, com. | |
| startFloorPreview, com. | |
| startFurniturePreview, com. | |
| startRoundTripPing, com. | |
| startTestMap, com. | |
| startThinking | |
| stepAn, com. | |
| stopAction, com. | |
| stopCharacter, com. | |
| stopDragBackGround, com. | |
| stopDragForeGround, com. | |
| stopMoving | |
| stopPreview, com. | |
| stopRoundTripPing, com. | |
| stopThinking | |
| subtabsHandler, com. | |
| swapDepths, com. |
private function scaleMovie( mc: MovieClip, maxWidth: Number, maxHeight: Number ):Void
calls the map scroll function, if needed
private function scrollMap( mapShiftX: Number, mapShiftY: Number ):Void
scrolls the map
public function scrollMap( shiftX: Number, shiftY: Number, autoAdjust: Boolean ):Void
public function sendCommand( netPath: String, mcPath: Array, method: String, args: Array ):Void
function sendMove( cs: CharacterSettings ):Void
public function sendMove( cs: CharacterSettings ):Void
function sendMove( cs: CharacterSettings ):Void
function sendMove( cs: CharacterSettings ):Void
public function sendMoveToServer( c: Character ):Void
function sendPrivateMessage( text: String, recipientId: String ):Void
public function sendPrivateMessage( text: String, recipientId: String ):Void
function sendPrivateMessage( text: String, recipientId: String ):Void
function sendPublicMessage( text: String ):Void
public function sendPublicMessage( text: String ):Void
function sendPublicMessage( text: String ):Void
function sendPublicMessage( text: String ):Void
public function ServerES()
function ServerLC()
function ServerSF()
public static function setAddress( address: String ):Void
private function setBlocker():Void
private function setBlocker():Void
sets the border within which the bubbles should be located
public function setBorders( x: Number, y: Number, width: Number, height: Number ):Void
usually those parametters coincide with the mask parametters, or the area defined in the GUI
private function setBordersForTextBubbleController( x: Number, y: Number, width: Number, height: Number ):Void
private function setCharactersTreeXML( c: Character ):Void
public function setClickedBaseTileAsWalkable( b: Boolean ):Void
allows or not the erasing of the layer when moving the mouse
public function setContinuosErasingMode( b: Boolean ):Void
sets the current action.
private function setCurrentAction( action: String ):Void
This method passes the parametters from the World that need to be displayed in the Map Editor panels
public function setData( o: Object ):Void
this method passes the parametters from the World that have to be displayed in this panel
public function setData( o: Object ):Void
this method passes parametters from World that needs to be used in this panel
public function setData( o: Object ):Void
public function setDisplayName( name: String ):Void
private function setEmoticonText( ID: Number, characterID: Number, target: MovieClip, posX: Number, posY: Number, txt: String, initObj: Object ):Void
called when selectable(Character._selectable) == true; highlights on un/highlights a furniture
private function setHighlight( b: Boolean ):Void
called when selectable == true (Furniture._selectable) highlights on un/highlights a furniture
private function setHighlight( b: Boolean ):Void
public function setIP( ip: String ):Void
public function setIP( ip: String ):Void
public function setIP( ip: String ):Void
public function setIP( ip: String ):Void
*lock/unlock an object layer
public function setLayerLock( mode: Number, b: Boolean ):Void
*hide/show an object layer
public function setLayerVisibility( mode: Number, b: Boolean ):Void
public function setMode( mode: Number ):Void
private function setModeButton( b: BaseButton ):Void
public function setPassword( pass: String ):Void
public function setPassword( pass: String ):Void
public function setPassword( pass: String ):Void
public function setPassword( pass: String ):Void
public function setPort( port: Number ):Void
public function setPort( port: Number ):Void
public function setPort( port: Number ):Void
public function setPort( port: Number ):Void
public function setRoomName( name: String ):Void
public function setStatusBar( type: Number, txt: String ):Void
private function setup():Void
public static function setupEmoticons():Void
private function setupEmoticons():Void
private function setupEmoticonsPanel():Void
private function setupHistoryWindow():Void
public function setUserName( name: String ):Void
public function setUserName( name: String ):Void
public function setUserName( name: String ):Void
public function setUserName( name: String ):Void
function setUserVariable( name: String, value: String ):Void
public function setUserVariable( name: String, value: String ):Void
function setUserVariable( name: String, value: String ):Void
function setUserVariable( name: String, value: String ):Void
function setUserVariables( cs: CharacterSettings ):Void
public function setUserVariables( cs: CharacterSettings ):Void
public function setUserVariables( cs: CharacterSettings ):Void
public function setUserVariables( cs: CharacterSettings ):Void
sets the reference to the World.
public static function setWorld( w: World ):Void
shows the mouse cursor depending on mouse events
private function showCursor():Void
shows the mouse cursor depending on mouse events
private function showCursor():Void
public function showDialogWindow( title: String, message: String ):Void
public function showEmoticonsWindow():Void
Shows the tiles grid
public function showGrid():Void
private function showHistoryWindow():Void
public function showLoader( message: String ):Void
public function showLoader( message: String ):Void
private function showPopUp( libID: Number, libItemID: Number, currentFrame: Number ):Void
public function showRightPanel( type: Number, o: Object ):Void
DEBUG
private function showShortestPath( ignoreCharacterCollision: Boolean ):Void
public function showWindow( type: Number, o: Object ):Void
Shows a popup window
public function showWindow( type: Number, o: Object ):Void
private function socketHandler( o: Object ):Void
private function socketSetup():Void
stand still
public function stand():Void
Character object preview
public function startCharacterPreview( cs: CharacterSettings ):Void
public function startDragBackGround():Void
public function startDragForeGround():Void
Floor object preview
public function startFloorPreview( ts: TileSettings ):Void
Furniture object preview
public function startFurniturePreview( fs: FurnitureSettings ):Void
private function startRoundTripPing():Void
public function startTestMap():Void
add the call to the thinkingLoop in the children function
public function startThinking():Void
public function startThinking():Void
the function that makes the character to start “thinking” (execute the character logic).
public function startThinking():Void
used for step animation
private function stepAn( nonStop: Boolean ):Void
stops the character action
public function stopAction():Void
stops the character
public function stopCharacter( c: Character ):Void
public function stopDragBackGround():Void
public function stopDragForeGround():Void
stops the character movement
private function stopMoving():Void
stops the path finding algorithm to be called on mouse clicks
public function stopMoving():Void
Stops the “preview” mode
public function stopPreview():Void
private function stopRoundTripPing():Void
stops the character “thinking” (the brain -- character logic).
public function stopThinking():Void
public function stopThinking():Void
stop the “thinking
public function stopThinking():Void
private function subtabsHandler( o: Object ):Void
works like MovieClip.swapDepths
public function swapDepths( depth: Number ):Void