| D | |
| d2h, com. | |
| destroyWorld, com. | |
| detachAction, com. | |
| detachBrain, com. | |
| dispatchEvent | |
| doAction, com. | |
| doCharacterAction, com. | |
| draw, com. | |
| drawBackgroundPopup, com. | |
| drawDebugGrid, com. | |
| drawTilePreview, com. | |
| dressedClothesNamesFromString, com. | |
| dressedClothesNamesToString, com. | |
| dressRandomClothes, com. | |
| E | |
| Emoticons, com. | |
| emoticonsLoaded, com. | |
| emoticonsWindowHandler, com. | |
| F | |
| fillTilesArea, com. | |
| finishTestMap, com. | |
| firstIndexOf, com. | |
| flipDirection, com. | |
| floorPreviewMode, com. | |
| frameNumber, com. | |
| freeze, com. | |
| fromCharacterSettingsToEsObject, com. | |
| fromEsObjectToCharacterSettings, com. | |
| fromUserVariablesToCharacterSettings, com. | |
| fromVariablesToCharacterSettings, com. | |
| Furniture, com. | |
| furnitureConfigurationAnalyser, com. | |
| furniturePreviewMode, com. | |
| FurnitureSettings, com. |
public static function d2h( dec: Number ):String
destroys the World
private function destroyWorld():Void
detach an action from an object
public function detachAction( action: String ):Void
disconnects the CharacterLogic object from a character
private function detachBrain():Void
function dispatchEvent():Void
private function dispatchEvent( event: String ):Void
function dispatchEvent():Void
public function dispatchEvent():Void
function dispatchEvent():Void
function dispatchEvent():Void
makes the character perform an action (ex: dance)
public function doAction( action: String, params: Object ):Void
executes actions like sit, dance...
public function doCharacterAction( characterID: Number, action: String, params: Object ):Void
draws the text bubble
private function draw( target : MovieClip, x : Number, y : Number, w : Number, h : Number, r, c, alpha: Number, rot: Number, gradient : String, ratios: Array, //bg borderThickness : Number, borderColor : Number, borderAlpha : Number, pointerWidth: Number, pointerHeight: Number, centerOffset: Number, clearPrevious: Boolean ):Void
private function drawBackgroundPopup( thumb: MovieClip ):Void
NOT WORKING
private function drawDebugGrid():Void
for debug tile registration point is in the center tileElevation -- if the tile has height, it will draw a 3D tile
public static function drawTilePreview ( target: MovieClip, borderWidth: Number, borderColor: Number, borderAlpha: Number, tileColor: Number, tileAlpha: Number, tileElevation: Number ):Void
public static function dressedClothesNamesFromString( str: String ):Object
public static function dressedClothesNamesToString( o: Object ):String
dresses a character in random clothes paces all the clothes groups -- same as with CHARACTER_CLOTHES_TYPES
public function dressRandomClothes( requiredOn: Boolean ):Void
function Emoticons( textField: TextField, emoticonsField: MovieClip )
private function emoticonsLoaded( success: Boolean, xml: XML ):Void
private function emoticonsWindowHandler( o: Object ):Void
// TODO
private function fillTilesArea( initObj: TileSettings, startRow: Number, startCol: Number, endRow: Number, endCol: Number ):Void
public function finishTestMap():Void
public static function firstIndexOf( a: Array, el ):Number
public static function flipDirection( direction: Number ):Number
private function floorPreviewMode():Void
private function frameNumber( mc: MovieClip ):Number
unlike the stopMoving, that makes the character to come to a stop naturally (finishing the step, for example), this method forces the character to freeze right away.
public function freeze():Void
private function fromCharacterSettingsToEsObject( cs: CharacterSettings ):EsObject
private function fromEsObjectToCharacterSettings( esObject: EsObject ):CharacterSettings
private function fromUserVariablesToCharacterSettings( user: User ):CharacterSettings
private function fromVariablesToCharacterSettings( o: Object ):CharacterSettings
public function Furniture( target: MovieClip, spriteMCName: String, spriteMCZOrder: Number, tileX: Number, tileY: Number, fs: FurnitureSettings )
function furnitureConfigurationAnalyser( configuration: String, registrationTile: String, destTile: Point ):Array
private function furniturePreviewMode():Void
public function FurnitureSettings( type: Number )