Function Index
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D
 d2h, com.theoworlds.utils.Utils
 destroyWorld, com.theoworlds.TheoApp
 detachAction, com.theoworlds.builder.MapObject
 detachBrain, com.theoworlds.builder.Character
 dispatchEvent
 doAction, com.theoworlds.builder.Character
 doCharacterAction, com.theoworlds.builder.World
 draw, com.theoworlds.builder.TextBubble
 drawBackgroundPopup, com.theoworlds.mapeditor.PanelFloorTiles
 drawDebugGrid, com.theoworlds.builder.World
 drawTilePreview, com.theoworlds.builder.Tile
 dressedClothesNamesFromString, com.theoworlds.builder.settings.CharacterSettings
 dressedClothesNamesToString, com.theoworlds.builder.settings.CharacterSettings
 dressRandomClothes, com.theoworlds.builder.Character
E
 Emoticons, com.theoworlds.chat.Emoticons
 emoticonsLoaded, com.theoworlds.chat.TheoChatUI
 emoticonsWindowHandler, com.theoworlds.chat.TheoChatUI
F
 fillTilesArea, com.theoworlds.builder.World
 finishTestMap, com.theoworlds.mapeditor.WorldEditor
 firstIndexOf, com.theoworlds.utils.Utils
 flipDirection, com.theoworlds.utils.Utils
 floorPreviewMode, com.theoworlds.mapeditor.WorldEditor
 frameNumber, com.theoworlds.mapeditor.PanelFloorTiles
 freeze, com.theoworlds.builder.Character
 fromCharacterSettingsToEsObject, com.theoworlds.socketServers.ServerES
 fromEsObjectToCharacterSettings, com.theoworlds.socketServers.ServerES
 fromUserVariablesToCharacterSettings, com.theoworlds.socketServers.ServerSF
 fromVariablesToCharacterSettings, com.theoworlds.socketServers.ServerLC
 Furniture, com.theoworlds.builder.Furniture
 furnitureConfigurationAnalyser, com.theoworlds.builder.World
 furniturePreviewMode, com.theoworlds.mapeditor.WorldEditor
 FurnitureSettings, com.theoworlds.builder.settings.FurnitureSettings
public static function d2h(dec: Number):String
private function destroyWorld():Void
destroys the World
public function detachAction(action: String):Void
detach an action from an object
private function detachBrain():Void
disconnects the CharacterLogic object from a character
function dispatchEvent():Void
private function dispatchEvent(event: String):Void
function dispatchEvent():Void
public function dispatchEvent():Void
function dispatchEvent():Void
function dispatchEvent():Void
public function doAction(action: String,
params: Object):Void
makes the character perform an action (ex: dance)
public function doCharacterAction(characterID: Number,
action: String,
params: Object):Void
executes actions like sit, dance...
private function draw(target : MovieClip,
x : Number,
y : Number,
w : Number,
h : Number,
r, 
c, 
alpha: Number,
rot: Number,
gradient : String,
ratios: Array,
//bg borderThickness : Number,
borderColor : Number,
borderAlpha : Number,
pointerWidth: Number,
pointerHeight: Number,
centerOffset: Number,
clearPrevious: Boolean):Void
draws the text bubble
private function drawBackgroundPopup(thumb: MovieClip):Void
private function drawDebugGrid():Void
NOT WORKING
public static function drawTilePreview (target: MovieClip,
borderWidth: Number,
borderColor: Number,
borderAlpha: Number,
tileColor: Number,
tileAlpha: Number,
tileElevation: Number):Void
for debug tile registration point is in the center tileElevation -- if the tile has height, it will draw a 3D tile
public static function dressedClothesNamesFromString(str: String):Object
public static function dressedClothesNamesToString(o: Object):String
public function dressRandomClothes(requiredOn: Boolean):Void
dresses a character in random clothes paces all the clothes groups -- same as with CHARACTER_CLOTHES_TYPES
function Emoticons(textField: TextField,
emoticonsField: MovieClip)
private function emoticonsLoaded(success: Boolean,
xml: XML):Void
private function emoticonsWindowHandler(o: Object):Void
private function fillTilesArea(initObj: TileSettings,
startRow: Number,
startCol: Number,
endRow: Number,
endCol: Number):Void
// TODO
public function finishTestMap():Void
public static function firstIndexOf(a: Array,
el ):Number
public static function flipDirection(direction: Number):Number
private function floorPreviewMode():Void
private function frameNumber(mc: MovieClip):Number
public function freeze():Void
unlike the stopMoving, that makes the character to come to a stop naturally (finishing the step, for example), this method forces the character to freeze right away.
private function fromCharacterSettingsToEsObject(cs: CharacterSettings):EsObject
private function fromEsObjectToCharacterSettings(
   esObject: EsObject
):CharacterSettings
private function fromUserVariablesToCharacterSettings(
   user: User
):CharacterSettings
private function fromVariablesToCharacterSettings(o: Object):CharacterSettings
public function Furniture(target: MovieClip,
spriteMCName: String,
spriteMCZOrder: Number,
tileX: Number,
tileY: Number,
fs: FurnitureSettings)
function furnitureConfigurationAnalyser(configuration: String,
registrationTile: String,
destTile: Point):Array
private function furniturePreviewMode():Void
public function FurnitureSettings(type: Number)
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