| O | |
| onAdminMessage | |
| onChange, com. | |
| onChangedElevationText, com. | |
| onClickCharacter, com. | |
| onClickFurniture | |
| onClickSpriteMC | |
| onCommand, com. | |
| onConnection | |
| onConnectionLost | |
| onCreateRoomError | |
| onError, com. | |
| onErrorResponse, com. | |
| onJoinRoom | |
| onJoinRoomError | |
| onJoinZone, com. | |
| onKeyDown | |
| onKeyUp, com. | |
| onLoad com. | |
| onLoadCompleteLibrarySymbol | |
| onLoadedConfig, com. | |
| onLoadInitLibrarySymbol | |
| onLoadXMLMap | |
| onLogin | |
| onLogout | |
| onModeratorMessage | |
| onMouseDown | |
| onMouseMove | |
| onMouseUp, com. | |
| onObjectReceived | |
| onParsedMapXMLLibrary | |
| onPluginMessage, com. | |
| onPress, com. | |
| onPrivateMessage | |
| onPublicMessage | |
| onRelease, com. | |
| onReleaseOutside, com. | |
| onReleasePopupThumbNail, com. | |
| onReleaseThumbNail | |
| onResize | |
| onRollOut, com. | |
| onRollOutCharacter, com. | |
| onRollOutFurniture, com. | |
| onRollOutSpriteMC | |
| onRollOutThumbNail, com. | |
| onRollOver, com. | |
| onRollOverCharacter, com. | |
| onRollOverFurniture, com. | |
| onRollOverSpriteMC | |
| onRollOverThumbNail, com. | |
| onRoomListUpdate | |
| onRoomVariablesUpdate | |
| onRoomVariableUpdate, com. | |
| onRoundTripResponse, com. | |
| onRoundTripResponseHandler, com. | |
| onStatus, com. | |
| onUserCountChange, com. | |
| onUserEnterRoom | |
| onUserLeaveRoom | |
| onUserListUpdateEvent, com. | |
| onUserVariablesUpdate | |
| onZoneUpdate, com. |
private function onAdminMessage( msg ):Void
private function onAdminMessage( message: String, showOnlyToHistory: Boolean ):Void
private function onChange():Void
private function onChangedElevationText():Void
called by the Character, if (will be implemented in the next release) _charactersAreSelectable == true (World._charactersAreSelectable) Character.selectable == true (Character.selectable)
public function onClickCharacter( c: Character ):Void
furniture with _selectable == true calls this function directly and passes a link to itself as its parametter World uses it to detect ABOVE which exact tile is locate the clicked part of the furniture and passes this information to the WorldLogic (WorldLogic), where the actions to that event are decided
public function onClickFurniture( f: Furniture ):Void
responds to the click on a furniture object
function onClickFurniture( f: Furniture, p: Point ):Void
this event is called only when _selectable (Character._selectable) == true; it triggers a method in the World that takes action
private function onClickSpriteMC():Void
this event is called only when selectable == true; it triggers a method in the World (World) that takes action
private function onClickSpriteMC():Void
public function onCommand( commandObj: Object ):Void
private function onConnection( e: ConnectionEvent ):Void
private function onConnection( success: Boolean ):Void
private function onConnection( success: Boolean ):Void
private function onConnectionLost():Void
private function onConnectionLost():Void
private function onConnectionLost():Void
private function onCreateRoomError( error: String ):Void
private function onCreateRoomError( error: String ):Void
public function onError( method: String, msg: String, infoObject: Object ):Void
private function onErrorResponse( e: GenericErrorResponse ):Void
private function onJoinRoom( e: JoinRoomEvent ):Void
private function onJoinRoom():Void
private function onJoinRoom( myRoom: Room ):Void
private function onJoinRoomError( error: String ):Void
private function onJoinRoomError( error: String ):Void
private function onJoinZone( e: JoinZoneEvent ):Void
/TODO -- add the keyboard control for walking
private function onKeyDown( _this: WorldLogic ):Void
private function onKeyDown():Void
function onKeyDown():Void
// TODO -- has to be re--written so the calls are made from GUI
private function onKeyUp():Void
function onLoad():Void
function onLoad():Void
public function onLoad():Void
function onLoad():Void
function onLoad():Void
function onLoad():Void
function onLoad():Void
function onLoad():Void
function onLoad():Void
characters are more complex then other map objects (floor tiles, furniture) and need to finish the initialization after the locading
private function onLoadCompleteLibrarySymbol( cs: CharacterSettings ):Void
called by MovieClipLoader.onLoadComplete to be implemented in the child classes
private function onLoadCompleteLibrarySymbol( mos: MapObjectSettings ) : Void
event generated at the end of the loading and parcing of the config.xml file
private function onLoadedConfig( event: Object ):Void
called when the character is loaded -- overwrites the parent method
private function onLoadInitLibrarySymbol( cs: CharacterSettings ):Void
called by MovieClipLoader.onLoadInit
private function onLoadInitLibrarySymbol( mos: MapObjectSettings ):Void
event generated when the map XML is loaded
private function onLoadXMLMap( success: Boolean ):Void
private function onLoadXMLMap( success: Boolean ):Void
private function onLogin( e: LoginResponse ):Void
private function onLogin( response: Object ):Void
private function onLogin( response: Object ):Void
private function onLogout():Void
private function onLogout():Void
private function onLogout():Void
private function onModeratorMessage( message: String, sender: User, showOnlyToHistory: Boolean ):Void
private function onModeratorMessage( message: String, sender: User, showOnlyToHistory: Boolean ):Void
responds to the mouseDown event from GUI.
function onMouseDown():Void
function onMouseDown():Void
function onMouseDown():Void
function onMouseDown():Void
function onMouseMove():Void
function onMouseMove():Void
function onMouseUp():Void
private function onObjectReceived( o: Object, netID ):Void
private function onObjectReceived( o: Object, sender: User ):Void
event generated when the map XML is parsed
private function onParsedMapXMLLibrary():Void
private function onParsedMapXMLLibrary():Void
event generated when the symbols of a library are loaded and parsed
private function onParsedMapXMLLibrary():Void
for MODERATOR_PLUGIN only now
private function onPluginMessage( e: PluginMessageEvent ):Void
private function onPress():Void
private function onPrivateMessage( e: PrivateMessageEvent ):Void
private function onPrivateMessage( message: String, sender: User, roomId: Number, userId: Number ):Void
private function onPublicMessage( e: PublicMessageEvent ):Void
private function onPublicMessage( message: String, netID ):Void
private function onPublicMessage( message: String, sender: User, roomId: Number ):Void
private function onRelease():Void
private function onReleaseOutside():Void
private function onReleasePopupThumbNail( libID: Number, libItemID: Number, frame: Number ):Void
private function onReleaseThumbNail( c: Character ):Void
private function onReleaseThumbNail( libID: Number, libItemID: Number ):Void
function onResize():Void
public function onResize():Void
public function onResize():Void
private function onRollOut():Void
called by the Character, if (will be implemented in the next release) _charactersAreSelectable == true (World._charactersAreSelectable) Character.selectable == true (Character.selectable)
public function onRollOutCharacter( c: Character ):Void
public function onRollOutFurniture( f: Furniture ):Void
called when selectable(Character._selectable) == true; turns off hitTestMode
private function onRollOutSpriteMC():Void
called when selectable == true (Furniture._selectable) turns off hitTestMode
private function onRollOutSpriteMC():Void
private function onRollOutThumbNail( index: Number ):Void
private function onRollOver():Void
called by the Character, if (will be implemented in the next release) _charactersAreSelectable == true (World._charactersAreSelectable) Character.selectable == true (Character.selectable)
public function onRollOverCharacter( c: Character ):Void
public function onRollOverFurniture( f: Furniture ):Void
this event is called only when selectable(Character._selectable) == true; it calls hitTestMode to find out if the area clicked is not transparent (empty)
private function onRollOverSpriteMC():Void
this event is called only when selectable == true (Furniture._selectable) it calls hitTestMode to find out if the area clicked is not transparent (empty)
private function onRollOverSpriteMC():Void
private function onRollOverThumbNail( libID: Number, libItemID: Number, o: Object ):Void
private function onRoomListUpdate():Void
private function onRoomListUpdate( roomList: Object ):Void
private function onRoomListUpdate( roomList: Object ):Void
private function onRoomVariablesUpdate( room, changedVars: Array ):Void
private function onRoomVariablesUpdate( room: Room, changedVars: Array ):Void
private function onRoomVariableUpdate( e: RoomVariableUpdateEvent ):Void
private function onRoundTripResponse( elapsed: Number ):Void
private function onRoundTripResponseHandler( elapsed: Number ):Void
public function onStatus( infoObject: Object, connection: LocalConnection ):Void
private function onUserCountChange( room: Room ):Void
private function onUserEnterRoom( user: User ):Void
private function onUserEnterRoom( roomId: Number, user: Object ):Void
private function onUserEnterRoom( roomId: Number, user: User ):Void
private function onUserLeaveRoom( user: User ):Void
private function onUserLeaveRoom( roomId: Number, userId: Number, userName: String ):Void
private function onUserListUpdateEvent( e: UserListUpdateEvent ):Void
private function onUserVariablesUpdate( e: UserVariableUpdateEvent ):Void
private function onUserVariablesUpdate( netID: String, vars: Object ):Void
private function onUserVariablesUpdate( user: User, vars: Object ):Void
private function onZoneUpdate( e: ZoneUpdateEvent ):Void