| C | |
| centerMap, com. | |
| changeCharacterState, com. | |
| changeClickedBaseTileElevation, com. | |
| changeInterval, com. | |
| Character, com. | |
| characterCorrection | |
| characterDidNotAchieveDestinationTile, com. | |
| CharacterLogic, com. | |
| CharacterLogicControlled, com. | |
| CharacterLogicRandom, com. | |
| characterOnMoved, com. | |
| characterPreviewMode, com. | |
| characterSay | |
| characterSelectionMode, com. | |
| CharacterSettings, com. | |
| checkBoxHandler, com. | |
| checkClientServerRelationsAmongClients, com. | |
| clear | |
| clearAllLibrary, com. | |
| clearAllTextBubbles, com. | |
| clearHistoryWindow, com. | |
| clearLayer, com. | |
| clearTextBubble, com. | |
| cloneObject, com. | |
| close | |
| comboHandler | |
| Config, com. | |
| connect | |
| convertActionsToXMLNode, com. | |
| convertLayersXMLForTreeComponentXML, com. | |
| create, com. | |
| create3DArray, com. | |
| createArray, com. | |
| createBitmap, com. | |
| createConnection, com. | |
| createNewWorld | |
| createResolver, com. | |
| createRoom | |
| createSimpleMap, com. | |
| createSpriteMC, com. | |
| createUserList |
centers the map around a given tile
public function centerMap( tileX : Number, tileY: Number ):Void
not used right now.
public function changeCharacterState( cs: CharacterSettings ):Void
changes the clicked tile elevation
public function changeClickedBaseTileElevation( deltaElevation: Number ):Void
method is used for dead reconing only now.
private function changeInterval( speed: Number ):Void
public function Character( target: MovieClip, spriteMCName: String, spriteMCZOrder: Number, tileX: Number, tileY: Number, cs: CharacterSettings, withoutValidation: Boolean )
function characterCorrection( character: CharacterSettings, cause: MapObjectSettings ):Void
public function characterCorrection( character: CharacterSettings, cause: MapObjectSettings ):Void
function characterCorrection( cs: CharacterSettings, cause: MapObjectSettings ):Void
function characterCorrection( cs: CharacterSettings, cause: MapObjectSettings ):Void
the character informes what point he wasn’t able to reach The Worlds checks why and generates an event //TODO -- right now the cause for this situation is another character, but can be extended to include furniture
public function characterDidNotAchieveDestinationTile( c: Character, destTile: Point ):Void
public function CharacterLogic( character: Character, autoStart: Boolean, initObj: Object )
public function CharacterLogicControlled( character: Character, autoStart: Boolean, initObj: Object )
public function CharacterLogicRandom( character: Character, autoStart: Boolean, initObj: Object )
the character informs where he moved to (can be used for adjusting the text bubbles for example)
public function characterOnMoved( characterID: Number, tileX: Number, tileY: Number ):Void
private function characterPreviewMode():Void
adds a text bubble or extends the existing one when a character says something
public function characterSay( characterID: Number, posX: Number, posY: Number, txt: String, initObj: Object ):Void
shows a character text message
public function characterSay( characterID: Number, text: String, params: Object ):Void
this function is used just when joining initially the chat and defining the main character settings (look)
private function characterSelectionMode( mc: MovieClip ):Void
var forMessage is true in cases, when CharacterSettings is used for messages to server
function CharacterSettings( type: Number )
private function checkBoxHandler( o: Object ):Void
private function checkClientServerRelationsAmongClients():Void
cleans the assets
public function clear():Void
clear assets
public function clear():Void
cleans the assets
public function clear():Void
clears the World
public function clear():Void
public function clear():Void
private function clearAllLibrary():Void
removes all text bubbles (TextBubble)
public function clearAllTextBubbles():Void
private function clearHistoryWindow():Void
Clears the whole layer of objects of one type
public function clearLayer( objectType: Number ):Void
removes a text bubble
public function clearTextBubble( textBubble: TextBubble ):Void
public static function cloneObject( o: Object, fieldsToCopy: String, fieldsNotToCopy: String ):Array
function close():Void
public function close():Void
function close():Void
function close():Void
private function comboHandler( o: Object ):Void
private function comboHandler( o: Object ):Void
private function Config()
public function connect ( ip: String, port: Number ):Void
public function connect( ip: String, port: Number ):Void
public function connect ( ip: String, port: Number ):Void
public function connect ( ip: String, port: Number ):Void
private function connect():Void
private function convertActionsToXMLNode( actions: Object ):XMLNode
private function convertLayersXMLForTreeComponentXML( xmlNode: XMLNode ):XMLNode
public static function create( oTarget: Object, fFunction: Function ):Function
public static function create3DArray ( rows: Number, cols: Number, defaultValue ): Array
public static function createArray ( aLength: Number, defaultValue ): Array
private function createBitmap( mc: MovieClip ):BitmapData
private function createConnection( address: String ):Void
this function does: 1 -- destroys the old World 2 -- creates a new one (if there is no UI -- directly in the _root)
private function createNewWorld( mapInfo: Object ):Void
private function createNewWorld( mapInfo: Object ) : Void
private function createResolver( pathToLocal: String ):Function
public function createRoom( roomName: String, auto_join: Boolean ):Void
public function createRoom( roomName: String, auto_join: Boolean ):Void
public function createRoom( roomName: String, auto_join: Boolean ):Void
public function createRoom( roomName: String, auto_join: Boolean ):Void
public static function createSimpleMap( cols: Number, rows: Number, defaultParams: Object ):Array
creates the base MovieClip into wich a Library symbol is loaded
private function createSpriteMC( x: Number, y: Number ):Void
private function createUserList():Void
private function createUserList():Void