Function Index
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C
 centerMap, com.theoworlds.builder.World
 changeCharacterState, com.theoworlds.builder.World
 changeClickedBaseTileElevation, com.theoworlds.mapeditor.WorldEditor
 changeInterval, com.theoworlds.builder.Character
 Character, com.theoworlds.builder.Character
 characterCorrection
 characterDidNotAchieveDestinationTile, com.theoworlds.builder.World
 CharacterLogic, com.theoworlds.builder.CharacterLogic
 CharacterLogicControlled, com.theoworlds.builder.CharacterLogicControlled
 CharacterLogicRandom, com.theoworlds.builder.CharacterLogicRandom
 characterOnMoved, com.theoworlds.builder.World
 characterPreviewMode, com.theoworlds.mapeditor.WorldEditor
 characterSay
 characterSelectionMode, com.theoworlds.TheoChat
 CharacterSettings, com.theoworlds.builder.settings.CharacterSettings
 checkBoxHandler, com.theoworlds.mapeditor.PanelCharacter
 checkClientServerRelationsAmongClients, com.theoworlds.socketServers.ServerSF
 clear
 clearAllLibrary, com.theoworlds.mapeditor.PanelFloorTiles
 clearAllTextBubbles, com.theoworlds.builder.TextBubbleController
 clearHistoryWindow, com.theoworlds.chat.TheoChatUI
 clearLayer, com.theoworlds.mapeditor.WorldEditor
 clearTextBubble, com.theoworlds.builder.TextBubbleController
 cloneObject, com.theoworlds.utils.Utils
 close
 comboHandler
 Config, com.theoworlds.builder.Config
 connect
 convertActionsToXMLNode, com.theoworlds.mapeditor.WorldEditor
 convertLayersXMLForTreeComponentXML, com.theoworlds.mapeditor.PanelCharacter
 create, com.theoworlds.utils.Proxy
 create3DArray, com.theoworlds.utils.Utils
 createArray, com.theoworlds.utils.Utils
 createBitmap, com.theoworlds.mapeditor.PanelFloorTiles
 createConnection, com.theoworlds.utils.LocalNet
 createNewWorld
 createResolver, com.theoworlds.utils.LocalNet
 createRoom
 createSimpleMap, com.theoworlds.utils.Utils
 createSpriteMC, com.theoworlds.builder.MapObject
 createUserList
public function centerMap(tileX : Number,
tileY: Number):Void
centers the map around a given tile
public function changeCharacterState(cs: CharacterSettings):Void
not used right now.
public function changeClickedBaseTileElevation(deltaElevation: Number):Void
changes the clicked tile elevation
private function changeInterval(speed: Number):Void
method is used for dead reconing only now.
public function Character(target: MovieClip,
spriteMCName: String,
spriteMCZOrder: Number,
tileX: Number,
tileY: Number,
cs: CharacterSettings,
withoutValidation: Boolean)
function characterCorrection(character: CharacterSettings,
cause: MapObjectSettings):Void
public function characterCorrection(character: CharacterSettings,
cause: MapObjectSettings):Void
function characterCorrection(cs: CharacterSettings,
cause: MapObjectSettings):Void
function characterCorrection(cs: CharacterSettings,
cause: MapObjectSettings):Void
public function characterDidNotAchieveDestinationTile(c: Character,
destTile: Point):Void
the character informes what point he wasn’t able to reach The Worlds checks why and generates an event //TODO -- right now the cause for this situation is another character, but can be extended to include furniture
public function CharacterLogic(character: Character,
autoStart: Boolean,
initObj: Object)
public function CharacterLogicControlled(character: Character,
autoStart: Boolean,
initObj: Object)
public function CharacterLogicRandom(character: Character,
autoStart: Boolean,
initObj: Object)
public function characterOnMoved(characterID: Number,
tileX: Number,
tileY: Number):Void
the character informs where he moved to (can be used for adjusting the text bubbles for example)
private function characterPreviewMode():Void
public function characterSay(characterID: Number,
posX: Number,
posY: Number,
txt: String,
initObj: Object):Void
adds a text bubble or extends the existing one when a character says something
public function characterSay(characterID: Number,
text: String,
params: Object):Void
shows a character text message
private function characterSelectionMode(mc: MovieClip):Void
this function is used just when joining initially the chat and defining the main character settings (look)
function CharacterSettings(type: Number)
var forMessage is true in cases, when CharacterSettings is used for messages to server
private function checkBoxHandler(o: Object):Void
private function checkClientServerRelationsAmongClients():Void
public function clear():Void
cleans the assets
public function clear():Void
clear assets
public function clear():Void
cleans the assets
public function clear():Void
clears the World
public function clear():Void
private function clearAllLibrary():Void
public function clearAllTextBubbles():Void
removes all text bubbles (TextBubble)
private function clearHistoryWindow():Void
public function clearLayer(objectType: Number):Void
Clears the whole layer of objects of one type
public function clearTextBubble(textBubble: TextBubble):Void
removes a text bubble
public static function cloneObject(o: Object,
fieldsToCopy: String,
fieldsNotToCopy: String):Array
function close():Void
public function close():Void
function close():Void
function close():Void
private function comboHandler(o: Object):Void
private function comboHandler(o: Object):Void
private function Config()
public function connect (ip: String,
port: Number):Void
public function connect(ip: String,
port: Number):Void
public function connect (ip: String,
port: Number):Void
public function connect (ip: String,
port: Number):Void
private function connect():Void
private function convertActionsToXMLNode(actions: Object):XMLNode
private function convertLayersXMLForTreeComponentXML(xmlNode: XMLNode):XMLNode
public static function create(oTarget: Object,
fFunction: Function):Function
public static function create3DArray (rows: Number,
cols: Number,
defaultValue ): Array
public static function createArray (aLength: Number,
defaultValue ): Array
private function createBitmap(mc: MovieClip):BitmapData
private function createConnection(address: String):Void
private function createNewWorld(mapInfo: Object):Void
this function does: 1 -- destroys the old World 2 -- creates a new one (if there is no UI -- directly in the _root)
private function createNewWorld(mapInfo: Object) : Void
private function createResolver(pathToLocal: String):Function
public function createRoom(roomName: String,
auto_join: Boolean):Void
public function createRoom(roomName: String,
auto_join: Boolean):Void
public function createRoom(roomName: String,
auto_join: Boolean):Void
public function createRoom(roomName: String,
auto_join: Boolean):Void
public static function createSimpleMap(cols: Number,
rows: Number,
defaultParams: Object):Array
private function createSpriteMC(x: Number,
y: Number):Void
creates the base MovieClip into wich a Library symbol is loaded
private function createUserList():Void
private function createUserList():Void
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