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Theo Isometric Engine (TIE) is a tile-based isometric engine implemented in Flash.

It can be used to create PRG/MPRPG games, 3D avatars chats and other interactive applications. TIE gives the possibility to create maps with objects on it (furniture, plants, collectable objects, etc.) and moving characters. It handles all the functionality, like drawing the map, placing all the objects on it, moving the characters around, detecting the collision, interacting with objects and so on, giving developers the freedom to create their own isometric worlds.

TheoSDK includes an example of a full game implementation - Sports Bar. It also comes with Theo Map Editor - a separate map (level) editor application. All the source files and documentation are included.

TIE was written in ActionScript 1.0. It needs Flash player version 6 or higher to run.

Main TIE features:
Extremely fast.
Small size.
Flexibility.
Can be customized/extended easily.
Map Editor.
Create new levels/maps in a fraction of time. Supports both array and XML formats.

Contact us at info@theoworlds.com for more information.