Theo Isometric Engine (TIE) is a
tile-based isometric engine implemented in Flash.
It
can be used to create PRG/MPRPG games, 3D avatars chats and other
interactive applications. TIE gives the possibility
to create maps with objects on it (furniture, plants,
collectable objects, etc.) and moving characters. It handles
all the functionality, like drawing the map, placing
all the objects on it, moving the characters around,
detecting the collision, interacting with objects and
so on, giving developers the freedom to create their
own isometric worlds.
TheoSDK includes an example of a full game implementation -
Sports Bar. It also comes with Theo Map
Editor - a separate map (level) editor application. All the source files and documentation are included.
TIE was written in ActionScript 1.0. It needs Flash
player version 6 or higher to run.
Main
TIE features:
Extremely
fast.
Small
size.
Flexibility.
Can be customized/extended easily.
Map
Editor. Create new levels/maps in
a fraction of time. Supports both array and XML formats.
Contact us at info@theoworlds.com
for more information. |