Variable Index
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C
 cbSetCharacters, com.theoworlds.mapeditor.PanelCharacter
 cCurrentTileElevation, com.theoworlds.builder.settings.CharacterSettings
 CHANGE, com.theoworlds.utils.BaseButton
 characters, com.theoworlds.mapeditor.PanelCharacter
 charactersTreeComponentNodes, com.theoworlds.mapeditor.PanelCharacter
 chatBox, com.theoworlds.chat.TheoChatUI
 chatCharactersColors, com.theoworlds.builder.Config
 chatColor
 clientNames_arr, com.theoworlds.socketServers.ServerLC
 clothesTree, com.theoworlds.mapeditor.PanelCharacter
 COLOR, com.theoworlds.chat.Emoticons
 comboBg, com.theoworlds.mapeditor.PanelWorldSettings
 comboFg, com.theoworlds.mapeditor.PanelWorldSettings
 comboLibrary, com.theoworlds.mapeditor.PanelFloorTiles
 configUrl, com.theoworlds.builder.Config
 currentActionName, com.theoworlds.builder.settings.CharacterSettings
 currentLibraryID, com.theoworlds.mapeditor.PanelFloorTiles
 currentWindowType
D
 debugLayerMC, com.theoworlds.builder.World
 debugTxt, com.theoworlds.builder.Character
 defaultLoginName, com.theoworlds.chat.TheoChatUI
 DESTINATION_X, com.theoworlds.socketServers.Server
 DESTINATION_Y, com.theoworlds.socketServers.Server
 destinationTile, com.theoworlds.builder.settings.CharacterSettings
 direction, com.theoworlds.builder.settings.CharacterSettings
 dispatchEvent
 displayName
 dressedClothesNames, com.theoworlds.builder.settings.CharacterSettings
E
 editMode, com.theoworlds.builder.Config
 elevation
 EMOTICON_HEIGHT, com.theoworlds.chat.TheoChatUI
 EMOTICON_WIDTH, com.theoworlds.chat.TheoChatUI
 emoticonsColsInWindow, com.theoworlds.chat.TheoChatUI
 emoticonsConfigUrl, com.theoworlds.builder.Config
 emoticonsON
 emoticonsRowsInWindow, com.theoworlds.chat.TheoChatUI
 emoticonsUrl, com.theoworlds.builder.TextBubble
 emoticonsWindow, com.theoworlds.chat.TheoChatUI
F
 fGroundX_txt, com.theoworlds.mapeditor.PanelWorldSettings
 fGroundY_txt, com.theoworlds.mapeditor.PanelWorldSettings
 firstEmoticonIndex, com.theoworlds.chat.TheoChatUI
 flagRightPanelIsHidden, com.theoworlds.chat.TheoChatUI
 frame, com.theoworlds.chat.TheoChatUI
 framesNumber, com.theoworlds.builder.lib.LibraryItem
 from, com.theoworlds.chat.Message
 FROM, com.theoworlds.chat.Emoticons
 furniture_txt, com.theoworlds.mapeditor.PanelFurnitureAnalyser
G
 GRID_DEPTH, com.theoworlds.builder.MapObject
H
 halfTileHeight, com.theoworlds.builder.World
 halfTileWidth, com.theoworlds.builder.World
 help_btn, com.theoworlds.mapeditor.MapEditorUI
 HIDE_MESSAGE_MARKER, com.theoworlds.socketServers.Server
 historyColors, com.theoworlds.chat.TheoChatUI
 historyON, com.theoworlds.chat.TheoChatUI
 historyWindow, com.theoworlds.chat.TheoChatUI
 hitTest_arr, com.theoworlds.chat.TheoChatUI
I
 id, com.theoworlds.socketServers.TheoRoomData
 ID
 ignoreCharacterCollision, com.theoworlds.builder.Config
 IGNORES_TERRAIN_ELEVATIONS, com.theoworlds.builder.Character
 intervalHidePopup, com.theoworlds.mapeditor.PanelFloorTiles
 ip, com.theoworlds.builder.Config
 isICharacter, com.theoworlds.builder.settings.CharacterSettings
L
 label, com.theoworlds.utils.TextButton
 latency, com.theoworlds.socketServers.ServerLC
 LATENCY, com.theoworlds.socketServers.Server
 layers
 LAYERS_PROTOCOL_GROUP, com.theoworlds.builder.Character
 LAYERS_PROTOCOL_LAYER, com.theoworlds.builder.Character
 LAYERS_PROTOCOL_NAME, com.theoworlds.builder.Character
 LAYERS_PROTOCOL_REQUIRED, com.theoworlds.builder.Character
 layersPanel, com.theoworlds.mapeditor.MapEditorUI
 lcUserList, com.theoworlds.socketServers.ServerLC
 lcUserVariablesObject, com.theoworlds.socketServers.ServerLC
 left_bg, com.theoworlds.mapeditor.MapEditorUI
 libFrame
 libID
 libItemID
 library_arr, com.theoworlds.mapeditor.PanelFloorTiles
 libraryPreloader_mc, com.theoworlds.mapeditor.PanelFloorTiles
 LINK, com.theoworlds.chat.Emoticons
 LOADED_DEPTH, com.theoworlds.builder.MapObject
 loader
 LOBBY, com.theoworlds.socketServers.ServerSF
 LOCAL_NET_BEACON, com.theoworlds.socketServers.ServerLC
 locked, com.theoworlds.utils.LocalNet
private var cbSetCharacters: CheckBox
public var cCurrentTileElevation: Number
the elevation of the current tile (elevation is the character own elevation -- can be different)
private static var CHANGE: String
private var characters: Array
private var charactersTreeComponentNodes: Array
private var chatBox: TextField
public static var chatCharactersColors
predefined chat message colors borders.
public var chatColor: Number
predefined chat message color border.
public var chatColor: Number
private var clientNames_arr: Array
private var clothesTree: Tree
private var COLOR: String
private var comboBg: ComboBox
private var comboFg: ComboBox
private var comboLibrary: ComboBox
public static var configUrl: String
public var currentActionName: String
-- the name of the current action
private var currentLibraryID: Number
private var currentWindowType: Number
private var currentWindowType: Number
public var debugLayerMC: MovieClip
private var debugTxt: TextField
debugging text field (TextField)
private var defaultLoginName: String
private static var DESTINATION_X: String
private static var DESTINATION_Y: String
public var destinationTile: Point
the coordinates of the tile the characters moves to
public var direction: Number
the direction of the character
var dispatchEvent: Function
var dispatchEvent: Function
var dispatchEvent: Function
var dispatchEvent: Function
var dispatchEvent: Function
var dispatchEvent: Function
var dispatchEvent: Function
var dispatchEvent: Function
var dispatchEvent: Function
public var displayName: String
the name of the character displayed on the screen (can be different from nickname, id)
public var displayName: String
private var displayName: TextField
public var dressedClothesNames: Object
looks like {name1:”name1” [,name2:”name2”]}.
public static var editMode: Boolean
var elevation: Number
public var elevation: Number
object height -- this is the height used to stack other objects on top
private var EMOTICON_HEIGHT: Number
private var EMOTICON_WIDTH: Number
private var emoticonsColsInWindow: Number
public static var emoticonsConfigUrl: String
public static var emoticonsON: Boolean
private var emoticonsON: Boolean
private var emoticonsRowsInWindow: Number
private static var emoticonsUrl: Array
private var emoticonsWindow: MovieClip
private var fGroundX_txt: TextField
private var fGroundY_txt: TextField
private var firstEmoticonIndex: Number
private var flagRightPanelIsHidden: Boolean
private var frame: MovieClip
var framesNumber: Number
public var from: String
private var FROM: String
private var furniture_txt: TextField
private static var GRID_DEPTH: Number
the depth(:Number) of the grid layer
public var halfTileHeight: Number
public var halfTileWidth: Number
private var help_btn: Button
private static var HIDE_MESSAGE_MARKER: String
private var historyColors: Array
private var historyON: Boolean
private var historyWindow: MovieClip
private var hitTest_arr: Array
var id: Number
var ID: Number
public var ID: Number
id -- is set during World initialization
public static var ignoreCharacterCollision: Boolean
private var IGNORES_TERRAIN_ELEVATIONS: Boolean
flag(Boolean) -- ignores floor tiles elevations
private var intervalHidePopup: Number
public static var ip: String
public var isICharacter: Boolean
is that character controllable
private var label: String
private var latency: Number
private static var LATENCY: String
var layers: XMLNode
public var layers: XMLNode
XML node that stores the layers
private static var LAYERS_PROTOCOL_GROUP: String
private static var LAYERS_PROTOCOL_LAYER: String
private static var LAYERS_PROTOCOL_NAME: String
private static var LAYERS_PROTOCOL_REQUIRED: String
private var layersPanel: MovieClip
private var lcUserList: Array
private var lcUserVariablesObject
private var left_bg: MovieClip
var libFrame: Number
frame/phase:Number (if there are multiple possible directions), by default == 1
public var libFrame: Number
the number of frames in the movieclip symbol.
var libID: Number
id:Number of a Library for a map
public var libID: Number
libary id, from which to load the symbol
var libItemID: Number
id:Number for an object from this library
public var libItemID: Number
id of the library symbol that has to be loaded
private var library_arr: Array
2D array 1 - level one - libraries [libID] 2 - level two - {li:LibraryItem, mc:MovieClip, currentFrame:Number, thumb:MovieClip}
private var libraryPreloader_mc: MovieClip
private var LINK: String
private static var LOADED_DEPTH: Number
the depth(:Number) of the loaded symbol
private var loader: MovieClip
private var loader: MovieClip
private var LOBBY: String
private var LOCAL_NET_BEACON: String
private static var locked: Boolean
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