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	<title>TheoWorlds Blog &#187; theosdk2</title>
	<atom:link href="http://www.theoworlds.com/blog/tag/theoworlds-builder-sdk-v2/feed" rel="self" type="application/rss+xml" />
	<link>http://www.theoworlds.com/blog</link>
	<description>Make Your Message Fun!</description>
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			<item>
		<title>TheoLabs: TheoWorlds Builder v2 (demo#9)</title>
		<link>http://www.theoworlds.com/blog/2009/08/theolabs-theoworlds-builder-v2-demo9.html</link>
		<comments>http://www.theoworlds.com/blog/2009/08/theolabs-theoworlds-builder-v2-demo9.html#comments</comments>
		<pubDate>Tue, 11 Aug 2009 15:31:09 +0000</pubDate>
		<dc:creator>TheoWorlds.com</dc:creator>
				<category><![CDATA[TheoWorlds Builder SDK]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[avatars]]></category>
		<category><![CDATA[chat]]></category>
		<category><![CDATA[isometric]]></category>
		<category><![CDATA[theosdk2]]></category>

		<guid isPermaLink="false">http://www.theoworlds.com/blog/?p=166</guid>
		<description><![CDATA[We just released a new demo of our TheoWorlds Builder v2 (TheoSDK 2) &#8211; the next generation platform for building online games and 3D chat worlds. It&#8217;s a performance demo, showing 20 characters (bots) walking and talking on one map, with collision detection turned on &#8211; a typical busy chat room scenario.
Link to the demo: [...]]]></description>
			<content:encoded><![CDATA[<p></p><p style="text-align: left;"><a href="http://www.theoworlds.com/labs/09/"><img class="aligncenter size-full wp-image-169" style="margin-top: 14px; margin-bottom: 14px;" title="TheoLabs Demo#9" src="http://www.theoworlds.com/blog/wp-content/uploads/2009/08/demo09.jpg" alt="TheoLabs Demo#9" width="452" height="240" /></a>We just released a new demo of our <a href="http://www.theoworlds.com/theobuilder.php">TheoWorlds Builder v2 (TheoSDK 2)</a> &#8211; the next generation platform for building online games and 3D chat worlds. It&#8217;s a performance demo, showing 20 characters (bots) walking and talking on one map, with collision detection turned on &#8211; a typical busy chat room scenario.</p>
<p>Link to the demo: <a href="http://www.theoworlds.com/labs/09/">www.theoworlds.com/labs/09/</a> . Check the past blog posts for other updates on this project.</p>
<p><span style="color: #666666;font-size:85%;">If you are interested in <a href="http://www.theoworlds.com/theobuilder.php">TheoWorlds Builder SDK v2</a>, you can purchase it through our <a href="http://www.theoworlds.com/store.php">Online Store</a>.</span></p>
]]></content:encoded>
			<wfw:commentRss>http://www.theoworlds.com/blog/2009/08/theolabs-theoworlds-builder-v2-demo9.html/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>TheoChat v2: updated maps</title>
		<link>http://www.theoworlds.com/blog/2009/05/theochat-v2-updated-maps.html</link>
		<comments>http://www.theoworlds.com/blog/2009/05/theochat-v2-updated-maps.html#comments</comments>
		<pubDate>Thu, 14 May 2009 13:40:54 +0000</pubDate>
		<dc:creator>TheoWorlds.com</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[theochat]]></category>
		<category><![CDATA[theosdk2]]></category>

		<guid isPermaLink="false">http://www.theoworlds.com/blog/?p=155</guid>
		<description><![CDATA[We just added a new map to TheoChat v2 &#8211; the &#8220;Park&#8221;. It contains fountains to demonstrate animated map objects. Also make sure you check the updated &#8220;Disco&#8221;map for an example of animated map backgrounds.
]]></description>
			<content:encoded><![CDATA[<p></p><p style="text-align: left;"><a href="http://www.theoworlds.com/theochat/"><img class="aligncenter size-full wp-image-156" style="margin-top: 10px; margin-bottom: 10px;" title="park" src="http://www.theoworlds.com/blog/wp-content/uploads/2009/05/park.jpg" alt="park" width="450" height="200" /></a>We just added a new map to <a href="http://www.theoworlds.com/theochat/">TheoChat v2</a> &#8211; the &#8220;Park&#8221;. It contains fountains to demonstrate animated map objects. Also make sure you check the updated &#8220;Disco&#8221;map for an example of animated map backgrounds.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.theoworlds.com/blog/2009/05/theochat-v2-updated-maps.html/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>TheoWorlds Builder SDK v2 released!</title>
		<link>http://www.theoworlds.com/blog/2009/04/theoworlds-builder-sdk-v2-released.html</link>
		<comments>http://www.theoworlds.com/blog/2009/04/theoworlds-builder-sdk-v2-released.html#comments</comments>
		<pubDate>Thu, 16 Apr 2009 15:39:00 +0000</pubDate>
		<dc:creator>TheoWorlds.com</dc:creator>
				<category><![CDATA[theosdks]]></category>
		<category><![CDATA[theosdk2]]></category>

		<guid isPermaLink="false">http://www.theoworlds.com/blog/?p=140</guid>
		<description><![CDATA[After more that a year of development and beta testing  TheoWorlds Builder SDK v2 is finally released and available through our online store!
TheoWorlds Builder has at its core our original Flash isometric engine and lets you create online 3D worlds faster. It comes with demo applications, documentation and the source code.
In this new version we [...]]]></description>
			<content:encoded><![CDATA[<p></p><p><a href="http://www.theoworlds.com/theobuilder.php"><img class="alignleft size-full wp-image-141" style="margin-left: 10px; margin-right: 10px;" title="TheoWolrds Builder SDK v2" src="http://www.theoworlds.com/blog/wp-content/uploads/2009/04/theosdk2release.jpg" alt="TheoWolrds Builder SDK v2" width="211" height="210" /></a>After more that a year of development and beta testing  <a href="http://www.theoworlds.com/theobuilder.php">TheoWorlds Builder SDK v2</a> is finally released and available through our <a href="http://www.theoworlds.com/store.php">online store</a>!</p>
<p>TheoWorlds Builder has at its core our original Flash isometric engine and lets you create online 3D worlds faster. It comes with demo applications, documentation and the source code.</p>
<p>In this new version we totally re-wrote our engine and significantly expanded its features. For more details <a href="http://www.theoworlds.com/theobuilder.php">check our website</a>.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.theoworlds.com/blog/2009/04/theoworlds-builder-sdk-v2-released.html/feed</wfw:commentRss>
		<slash:comments>25</slash:comments>
		</item>
		<item>
		<title>TheoLabs: TheoWorlds Builder v2 (demo#8)</title>
		<link>http://www.theoworlds.com/blog/2009/02/theolabs-theoworlds-builder-v2-demo8.html</link>
		<comments>http://www.theoworlds.com/blog/2009/02/theolabs-theoworlds-builder-v2-demo8.html#comments</comments>
		<pubDate>Sat, 28 Feb 2009 15:38:35 +0000</pubDate>
		<dc:creator>TheoWorlds.com</dc:creator>
				<category><![CDATA[3d chats]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[isometric engine]]></category>
		<category><![CDATA[theosdk2]]></category>

		<guid isPermaLink="false">http://www.theoworlds.com/blog/?p=130</guid>
		<description><![CDATA[TheoWorlds Builder v2 (TheoSDK 2) &#8211; the next generation platform for building online games and 3D chat worlds &#8211; has been updated with new features:

Improved custom actions support &#8211; easily add new character animations, movements, etc.
Tile-triggered actions &#8211; character animations now can be triggered by tiles (check the steps and the columns on that map [...]]]></description>
			<content:encoded><![CDATA[<p></p><p style="text-align: left;"><a href="http://www.theoworlds.com/labs/08/"><img class="aligncenter size-full wp-image-134" style="margin-top: 4px; margin-bottom: 4px;" title="demo #8" src="http://www.theoworlds.com/blog/wp-content/uploads/2009/02/labs081.jpg" alt="demo #8" width="450" height="199" /></a><a href="http://www.theoworlds.com/theobuilder.php">TheoWorlds Builder v2 (TheoSDK 2)</a> &#8211; the next generation platform for building online games and 3D chat worlds &#8211; has been updated with new features:</p>
<ul>
<li><span><span style="font-weight: bold;">Improved custom actions support</span> &#8211; easily add new character animations, movements, etc.</span></li>
<li><span><span style="font-weight: bold;">Tile-triggered actions</span> &#8211; character animations now can be triggered by tiles (check the steps and the columns on that map that make the character jump).<br />
</span></li>
</ul>
<p>Here is the link that demonstrates those features: <a href="http://www.theoworlds.com/labs/08/">www.theoworlds.com/labs/08/</a> . Check the blog posts for other updates on this project.</p>
<p><span style="color: #666666;font-size:85%;">If you are interested in <a href="http://www.theoworlds.com/theobuilder.php">TheoWorlds Builder SDK v2</a>, you can purchase the beta version in our <a href="http://www.theoworlds.com/store.php">Online Store</a>.</span></p>
]]></content:encoded>
			<wfw:commentRss>http://www.theoworlds.com/blog/2009/02/theolabs-theoworlds-builder-v2-demo8.html/feed</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>TheoWorlds Builder updated</title>
		<link>http://www.theoworlds.com/blog/2009/02/theoworlds-builder-updated.html</link>
		<comments>http://www.theoworlds.com/blog/2009/02/theoworlds-builder-updated.html#comments</comments>
		<pubDate>Thu, 19 Feb 2009 01:47:33 +0000</pubDate>
		<dc:creator>TheoWorlds.com</dc:creator>
				<category><![CDATA[TheoWorlds Builder SDK]]></category>
		<category><![CDATA[theosdk2]]></category>

		<guid isPermaLink="false">http://www.theoworlds.com/blog/?p=122</guid>
		<description><![CDATA[We just released a new update of TheoWorlds Builder SDK v2 beta. It is available to all the clients who purchased the SDK before.
The main improvement is better support for custom characters actions (animations) &#8211; it is now easier to extend and add new actions, implement tile-triggered actions, etc.
]]></description>
			<content:encoded><![CDATA[<p></p><p>We just released a new update of <a href="http://www.theoworlds.com/theobuilder.php">TheoWorlds Builder SDK v2 beta</a>. It is available to all the clients who purchased the SDK before.<br />
The main improvement is better support for custom characters actions (animations) &#8211; it is now easier to extend and add new actions, implement tile-triggered actions, etc.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.theoworlds.com/blog/2009/02/theoworlds-builder-updated.html/feed</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Theo MapEditor v2 is out!</title>
		<link>http://www.theoworlds.com/blog/2008/12/theo-mapeditor-v2-is-out.html</link>
		<comments>http://www.theoworlds.com/blog/2008/12/theo-mapeditor-v2-is-out.html#comments</comments>
		<pubDate>Mon, 15 Dec 2008 22:19:00 +0000</pubDate>
		<dc:creator>TheoWorlds.com</dc:creator>
				<category><![CDATA[TheoAvatar]]></category>
		<category><![CDATA[isometric engine]]></category>
		<category><![CDATA[theoworlds builder]]></category>
		<category><![CDATA[theosdk2]]></category>

		<guid isPermaLink="false">http://www.theoworlds.com/blog/2008/12/theo-mapeditor-v2-is-out.html</guid>
		<description><![CDATA[Theo MapEditor v2 (beta) is now available online! It is part of our TheoWorlds Builder v2 SDK &#8211; the next generation platform for building online games and virtual worlds (currently in beta) .
TheoWorlds Builder is available for an early purchase in our online store.
Check the past blog posts for other updates on this project.
For those [...]]]></description>
			<content:encoded><![CDATA[<p></p><p><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.theoworlds.com/mapeditor/"><img style="margin: 10px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 265px;" src="http://1.bp.blogspot.com/_0W9lPURnTVs/SUbYP26VATI/AAAAAAAAAX0/Bm5GRmKhHrA/s400/mapeditor_screenshot.gif" alt="" id="BLOGGER_PHOTO_ID_5280145380088283442" border="0" /></a><a href="http://www.theoworlds.com/mapeditor/">Theo MapEditor v2 (beta)</a> is now available online! It is part of our <a href="http://www.theoworlds.com/theobuilder.php">TheoWorlds Builder v2 SDK</a> &#8211; the next generation platform for building online games and virtual worlds (currently in beta) .</p>
<p>TheoWorlds Builder is available for an early purchase in our online <a href="http://www.theoworlds.com/store.php">store</a>.</p>
<p>Check the past blog posts for other updates on this project.</p>
<p><span style="color: rgb(102, 102, 102);font-size:85%;" >For those who are interested in this product, but don&#8217;t want to wait for the release, check<a href="http://www.theoworlds.com/theoavatarsdk.html"> TheoAvatar SDK</a> and <a href="http://www.theoworlds.com/theosdk.html">TheoSDK </a>- our existing platforms for creating online games and multi-user 3D chats like <a href="http://www.theoworlds.com/avatar/">TheoAvatar </a>in Flash. Both come with Map Editor, source code and documentation.</span></p>
]]></content:encoded>
			<wfw:commentRss>http://www.theoworlds.com/blog/2008/12/theo-mapeditor-v2-is-out.html/feed</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>TheoLabs: TheoChat (beta) Released!</title>
		<link>http://www.theoworlds.com/blog/2008/10/theolabs-theochat-beta-released.html</link>
		<comments>http://www.theoworlds.com/blog/2008/10/theolabs-theochat-beta-released.html#comments</comments>
		<pubDate>Wed, 29 Oct 2008 22:22:00 +0000</pubDate>
		<dc:creator>TheoWorlds.com</dc:creator>
				<category><![CDATA[theo chat]]></category>
		<category><![CDATA[theo sdk]]></category>
		<category><![CDATA[theoworlds builder]]></category>
		<category><![CDATA[theosdk2]]></category>

		<guid isPermaLink="false">http://www.theoworlds.com/blog/2008/10/theolabs-theochat-beta-released.html</guid>
		<description><![CDATA[Theo Chat v2 (beta) is now released! It demonstrates some of the possibilities of our newest Flash isometric engine. This engine is part of TheoWorlds Builder v2 SDK &#8211; the next generation platform for building online games and virtual worlds (currently in development) .
If you are interested in TheoWorlds Builder &#8211; email us now to [...]]]></description>
			<content:encoded><![CDATA[<p></p><p><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.theoworlds.com/theochat/"><img style="margin: 10px auto; display: block; text-align: center; cursor: pointer; width: 400px; height: 250px;" src="http://1.bp.blogspot.com/_0W9lPURnTVs/SQjiuG7KkDI/AAAAAAAAAW8/lzPJXBjN6KE/s400/theochat.jpg" alt="" id="BLOGGER_PHOTO_ID_5262705446343053362" border="0" /></a><a href="http://www.theoworlds.com/theochat/">Theo Chat v2 (beta)</a> is now released! It demonstrates some of the possibilities of our newest Flash isometric engine. This engine is part of <a href="http://www.theoworlds.com/theobuilder.php">TheoWorlds Builder v2 SDK</a> &#8211; the next generation platform for building online games and virtual worlds (currently in development) .</p>
<p>If you are interested in TheoWorlds Builder &#8211; email us now to have access to the early beta.</p>
<p>Check the blog posts for other updates on this project.</p>
<p><span style="color: rgb(102, 102, 102);font-size:85%;" >For those who are interested in this product, but don&#8217;t want to wait for the release, check<a href="http://www.theoworlds.com/theoavatarsdk.html"> TheoAvatar SDK</a> and <a href="http://www.theoworlds.com/theosdk.html">TheoSDK </a>- our existing platforms for creating online games and multi-user 3D chats like <a href="http://www.theoworlds.com/avatar/">TheoAvatar </a>in Flash. Both come with Map Editor, source code and documentation.</span></p>
]]></content:encoded>
			<wfw:commentRss>http://www.theoworlds.com/blog/2008/10/theolabs-theochat-beta-released.html/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>TheoLabs: TheoWorlds Builder v2 (demo#5)</title>
		<link>http://www.theoworlds.com/blog/2008/09/theolabs-theoworlds-builder-v2-demo5.html</link>
		<comments>http://www.theoworlds.com/blog/2008/09/theolabs-theoworlds-builder-v2-demo5.html#comments</comments>
		<pubDate>Thu, 18 Sep 2008 15:43:00 +0000</pubDate>
		<dc:creator>TheoWorlds.com</dc:creator>
				<category><![CDATA[Flash]]></category>
		<category><![CDATA[TheoAvatar]]></category>
		<category><![CDATA[avatar]]></category>
		<category><![CDATA[chat]]></category>
		<category><![CDATA[theosdk2]]></category>

		<guid isPermaLink="false">http://www.theoworlds.com/blog/2008/09/theolabs-theoworlds-builder-v2-demo5.html</guid>
		<description><![CDATA[TheoWorlds Builder v2 (TheoSDK 2) &#8211; the next generation platform for building online games and avatar chat worlds (currently in development) &#8211; has been updated with new features:

Complex collision detection with conflict solving &#8211; the characters avoid stepping on each other&#8217;s tiles and automatically resolve the conflicts without using the server.
Internet lag compensation &#8211; the [...]]]></description>
			<content:encoded><![CDATA[<p></p><p><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.theoworlds.com/labs/05/"><img style="margin: 10px auto; display: block; text-align: center; cursor: pointer;" src="http://3.bp.blogspot.com/_0W9lPURnTVs/SNJ3cQ59SKI/AAAAAAAAAQY/9nHtVNEcVZo/s400/demo05.jpg" alt="" id="BLOGGER_PHOTO_ID_5247387843298150562" border="0" /></a><br />TheoWorlds Builder v2 (TheoSDK 2) &#8211; the next generation platform for building online games and avatar chat worlds (currently in development) &#8211; has been updated with new features:
<ul>
<li><span><span style="font-weight: bold;">Complex collision detection with conflict solving</span> &#8211; the characters avoid stepping on each other&#8217;s tiles and automatically resolve the conflicts without using the server.</span></li>
<li><span style="font-weight: bold;"></span><span><span style="font-weight: bold;">Internet lag compensation</span> &#8211; the characters are synchronized through Dead Reckoning algorithm. The delay in communication is smoothed through adjusting the animation speed, so characters get to the destination at the same time on both screens. You can use the &#8220;latency&#8221; box to emulate the latency for each chat up to 1 sec (1000 ms).<br /></span></li>
</ul>
<p>Here is the link that demonstrates those features (DO NOT open this link in multiple windows):<br /><a style="font-weight: bold;" href="http://www.theoworlds.com/labs/05/">www.theoworlds.com/labs/05/</a></p>
<p>Check the blog posts for other updates on this project.</p>
<p><span style="color: rgb(102, 102, 102);font-size:85%;" >For those who are interested in this product, but don&#8217;t want to wait for the release, check<a href="http://www.theoworlds.com/theoavatarsdk.html"> TheoAvatar SDK</a> and <a href="http://www.theoworlds.com/theosdk.html">TheoSDK </a>- our existing platforms for creating online games and multi-user 3D chats like <a href="http://www.theoworlds.com/avatar/">TheoAvatar </a>in Flash. Both come with Map Editor, source code and documentation.</span></p>
]]></content:encoded>
			<wfw:commentRss>http://www.theoworlds.com/blog/2008/09/theolabs-theoworlds-builder-v2-demo5.html/feed</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>TheoLabs: updates on TheoWorlds Builder v2</title>
		<link>http://www.theoworlds.com/blog/2008/05/theolabs-updates-on-theoworlds-builder-v2-2.html</link>
		<comments>http://www.theoworlds.com/blog/2008/05/theolabs-updates-on-theoworlds-builder-v2-2.html#comments</comments>
		<pubDate>Sat, 31 May 2008 13:53:00 +0000</pubDate>
		<dc:creator>TheoWorlds.com</dc:creator>
				<category><![CDATA[Flash]]></category>
		<category><![CDATA[TheoAvatar]]></category>
		<category><![CDATA[avatar]]></category>
		<category><![CDATA[chat]]></category>
		<category><![CDATA[theosdk2]]></category>

		<guid isPermaLink="false">http://www.theoworlds.com/blog/2008/05/theolabs-updates-on-theoworlds-builder-v2-2.html</guid>
		<description><![CDATA[TheoWorlds Builder v2 (TheoSDK 2) &#8211; the next generation platform for building online games and avatar chat worlds (currently in development) &#8211; has been updated with new features:

Multiple rooms and the connection between them. Step on the animated arrows to walk from one room to another.
Sitting. Click on chairs or barrels to sit on them.

Here [...]]]></description>
			<content:encoded><![CDATA[<p></p><p><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.theoworlds.com/labs/04/theolabs_04.html"><img style="margin: 10px auto; display: block; text-align: center; cursor: pointer;" src="http://bp2.blogger.com/_0W9lPURnTVs/SEFYu4QYoJI/AAAAAAAAAQA/vj0X_66ZrNc/s400/theo_labs04.jpg" alt="" id="BLOGGER_PHOTO_ID_5206540206615339154" border="0" /></a>TheoWorlds Builder v2 (TheoSDK 2) &#8211; the next generation platform for building online games and avatar chat worlds (currently in development) &#8211; has been updated with new features:
<ul>
<li><span style="font-weight: bold;">Multiple rooms and the connection between them. </span><span>Step on the animated arrows to walk from one room to another.</span></li>
<li><span style="font-weight: bold;">Sitting. </span><span>Click on chairs or barrels to sit on them.</span></li>
</ul>
<p>Here is the link that demonstrates those features:<br /><a style="font-weight: bold;" href="http://www.theoworlds.com/labs/04/theolabs_04.html">www.theoworlds.com/labs/04/theolabs_04.html</a></p>
<p>Check the blog posts for other updates on this project.</p>
<p><span style="color: rgb(102, 102, 102);font-size:85%;" >For those who are interested in this product, but don&#8217;t want to wait for the release, check<a href="http://www.theoworlds.com/theoavatarsdk.html"> TheoAvatar SDK</a> and <a href="http://www.theoworlds.com/theosdk.html">TheoSDK </a>- our existing platforms for creating online games and multi-user 3D chats like <a href="http://www.theoworlds.com/avatar/">TheoAvatar </a>in Flash. Both come with Map Editor, source code and documentation.</span></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>TheoLabs: updates on TheoWorlds Builder v2</title>
		<link>http://www.theoworlds.com/blog/2008/04/theolabs-updates-on-theoworlds-builder-v2.html</link>
		<comments>http://www.theoworlds.com/blog/2008/04/theolabs-updates-on-theoworlds-builder-v2.html#comments</comments>
		<pubDate>Wed, 30 Apr 2008 15:35:00 +0000</pubDate>
		<dc:creator>TheoWorlds.com</dc:creator>
				<category><![CDATA[Flash]]></category>
		<category><![CDATA[TheoAvatar]]></category>
		<category><![CDATA[avatar]]></category>
		<category><![CDATA[chat]]></category>
		<category><![CDATA[isometric]]></category>
		<category><![CDATA[theosdk2]]></category>

		<guid isPermaLink="false">http://www.theoworlds.com/blog/2008/04/theolabs-updates-on-theoworlds-builder-v2.html</guid>
		<description><![CDATA[TheoWorlds Builder v2 (TheoSDK 2) &#8211; the next generation platform for building online games and avatar chat worlds (currently in development) &#8211; has been updated with new features:

Mouse support. Now you can use the mouse to move your character around.
Path finding algorithm. Calculates the shortest walk path for the characters. Supports elevations (&#8221;hills&#8221;) and collision [...]]]></description>
			<content:encoded><![CDATA[<p></p><p><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.theoworlds.com/labs/theolabs_03.html"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp1.blogger.com/_0W9lPURnTVs/SBiUNi5RISI/AAAAAAAAAP0/43Jabzk29uA/s400/labs03.gif" alt="" id="BLOGGER_PHOTO_ID_5195065130598080802" border="0" /></a>TheoWorlds Builder v2 (TheoSDK 2) &#8211; the next generation platform for building online games and avatar chat worlds (currently in development) &#8211; has been updated with new features:
<ul>
<li><span style="font-weight: bold;">Mouse support</span>. Now you can use the mouse to move your character around.</li>
<li><span style="font-weight: bold;">Path finding algorithm. </span>Calculates the shortest walk path for the characters. Supports elevations (&#8221;hills&#8221;) and collision detection (avoiding obstacles like other characters).</li>
<li><span style="font-weight: bold;">Chatting. </span><span>Avatars can now exchange text messages.<br /></span></li>
<li><span style="font-weight: bold;">Avatar bots. </span><span>Characters that are controlled by computer. In this example they randomly walk around the map and chat.<br /></span></li>
</ul>
<p>Here is the link that demonstrates those features:<br /><a style="font-weight: bold;" href="http://www.theoworlds.com/labs/theolabs_03.html">www.theoworlds.com/labs/theolabs_03.html</a></p>
<p>Check the blog posts for other updates on this project.</p>
<p><span style="color: rgb(102, 102, 102);font-size:85%;" >For those who are interested in this product, but don&#8217;t want to wait for the release, check<a href="http://www.theoworlds.com/theoavatarsdk.html"> TheoAvatar SDK</a> and <a href="http://www.theoworlds.com/theosdk.html">TheoSDK </a>- our existing platforms for creating online games and multi-user 3D chats like <a href="http://www.theoworlds.com/avatar/">TheoAvatar </a>in Flash. Both come with Map Editor, source code and documentation.</span></p>
]]></content:encoded>
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