<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>TheoWorlds Blog &#187; theolabs</title>
	<atom:link href="http://www.theoworlds.com/blog/tag/theolabs/feed" rel="self" type="application/rss+xml" />
	<link>http://www.theoworlds.com/blog</link>
	<description>Make Your Message Fun!</description>
	<lastBuildDate>Mon, 08 Feb 2010 17:16:55 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.8.4</generator>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
			<item>
		<title>Visualizing your projects on a timeline (from TheoLabs)</title>
		<link>http://www.theoworlds.com/blog/2007/09/visualizing-your-projects-on-a-timeline-from-theolabs.html</link>
		<comments>http://www.theoworlds.com/blog/2007/09/visualizing-your-projects-on-a-timeline-from-theolabs.html#comments</comments>
		<pubDate>Sat, 29 Sep 2007 17:20:00 +0000</pubDate>
		<dc:creator>TheoWorlds.com</dc:creator>
				<category><![CDATA[Flash]]></category>
		<category><![CDATA[project management]]></category>
		<category><![CDATA[timeline]]></category>
		<category><![CDATA[visualization]]></category>
		<category><![CDATA[theolabs]]></category>

		<guid isPermaLink="false">http://www.theoworlds.com/blog/2007/09/visualizing-your-projects-on-a-timeline-from-theolabs.html</guid>
		<description><![CDATA[Projects exist in a time continuum. They  start at some point, exist for an amount of time and then reach the deadline (hopefully).  Keeping this in mind, we developed a timeline view to show progress and tasks &#8211; you can preview it here.  This project is developed as a part of a [...]]]></description>
			<content:encoded><![CDATA[<p></p><p>Projects exist in a time continuum. They  start at some point, exist for an amount of time and then reach the deadline (hopefully).  Keeping this in mind, we developed a timeline view to show progress and tasks &#8211; <a href="http://www.theoworlds.com/labs/02/">you can preview it here.</a>  <a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.theoworlds.com/labs/02/"><img style="margin: 14px auto; display: block; text-align: center; cursor: pointer;" src="http://bp2.blogger.com/_0W9lPURnTVs/Rv6PAmkYYTI/AAAAAAAAAOM/YoA8F8gdeXI/s400/5pm_timeline.gif" alt="" id="BLOGGER_PHOTO_ID_5115683467255374130" border="0" /></a>This project is developed as a part of a bigger application &#8211; <span style="font-weight: bold;">5pm™</span>. It&#8217;s a second generation  project management tool, developed by our <a href="http://www.qgsoftware.com/">QG|Software</a> division.</p>
<p>We plan to add editing capabilities to the timeline (imagine just dragging your tasks around)  and other cool features.</p>
<p>To find more about this project and track its development, go to <a href="http://www.5pmweb.com/">www.5pmweb.com</a>. The beta release is coming out soon.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.theoworlds.com/blog/2007/09/visualizing-your-projects-on-a-timeline-from-theolabs.html/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>New features added to our 3d world avatar engine (preview from TheoLabs)</title>
		<link>http://www.theoworlds.com/blog/2007/09/new-features-added-to-our-3d-world-avatar-engine-preview-from-theolabs.html</link>
		<comments>http://www.theoworlds.com/blog/2007/09/new-features-added-to-our-3d-world-avatar-engine-preview-from-theolabs.html#comments</comments>
		<pubDate>Tue, 11 Sep 2007 12:59:00 +0000</pubDate>
		<dc:creator>TheoWorlds.com</dc:creator>
				<category><![CDATA[MMO]]></category>
		<category><![CDATA[avatars]]></category>
		<category><![CDATA[flash games]]></category>
		<category><![CDATA[isometic engines]]></category>
		<category><![CDATA[theolabs]]></category>
		<category><![CDATA[theosdk2]]></category>

		<guid isPermaLink="false">http://www.theoworlds.com/blog/2007/09/new-features-added-to-our-3d-world-avatar-engine-preview-from-theolabs.html</guid>
		<description><![CDATA[TheoWorlds Builder (TheoSDK 2) &#8211; a new generation platform for building online games and avatar chat worlds &#8211;  was updated with new features:

Elevations support. Now maps can have hills, different floor levels and so on. The picture on the left shows the map in the edit mode &#8211; a grid of tiles with different [...]]]></description>
			<content:encoded><![CDATA[<p></p><p><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.theoworlds.com/labs/theolabs_02.html"><img style="margin: 10pt 10px 10px 10pt; cursor: pointer;" src="http://bp1.blogger.com/_0W9lPURnTVs/RuaSIYE4VKI/AAAAAAAAAOE/Mz79QB3uvRY/s400/labs02.gif" alt="" id="BLOGGER_PHOTO_ID_5108931499897935010" border="0" /></a><br />TheoWorlds Builder (TheoSDK 2) &#8211; a new generation platform for building online games and avatar chat worlds &#8211;  was updated with new features:
<ul>
<li><span style="font-weight: bold;">Elevations support</span>. Now maps can have hills, different floor levels and so on. The picture on the left shows the map in the edit mode &#8211; a grid of tiles with different height covers the map, defining its shape.</li>
<li><span style="font-weight: bold;">New map graphics. </span>We worked hard on creating high quality maps and here is the preview of the first one.</li>
<li><span style="font-weight: bold;">Map background/foreground support. </span><span>Instead </span><span>of </span>covering the whole map with tiles, you can also use a background image. A foreground image can be used too &#8211; in this example the disco light installations are always in the front.</li>
</ul>
<p>Here is the link:<br /><a style="font-weight: bold;" href="http://www.theoworlds.com/labs/theolabs_02.html">www.theoworlds.com/labs/theolabs_02.html</a></p>
<p>Check the blog posts for other features.</p>
<p><span style="color: rgb(102, 102, 102);font-size:85%;" >For those who are interested in this product, but don&#8217;t want to wait for the release, check<a href="http://www.theoworlds.com/theoavatarsdk.html"> TheoAvatar SDK</a> and <a href="http://www.theoworlds.com/theosdk.html">TheoSDK </a>- our existing platforms for creating online games and multi-user 3D chats like <a href="http://www.theoworlds.com/avatar/">TheoAvatar </a>in Flash. Both come with Map Editor, source code and documentation.</span></p>
]]></content:encoded>
			<wfw:commentRss>http://www.theoworlds.com/blog/2007/09/new-features-added-to-our-3d-world-avatar-engine-preview-from-theolabs.html/feed</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>TheoWorlds Labs opened</title>
		<link>http://www.theoworlds.com/blog/2007/09/theoworlds-labs-opened.html</link>
		<comments>http://www.theoworlds.com/blog/2007/09/theoworlds-labs-opened.html#comments</comments>
		<pubDate>Wed, 05 Sep 2007 22:22:00 +0000</pubDate>
		<dc:creator>TheoWorlds.com</dc:creator>
				<category><![CDATA[avatars]]></category>
		<category><![CDATA[flash games]]></category>
		<category><![CDATA[isometic engines]]></category>
		<category><![CDATA[theolabs]]></category>

		<guid isPermaLink="false">http://www.theoworlds.com/blog/2007/09/theoworlds-labs-opened.html</guid>
		<description><![CDATA[I have good news for those who are interested in how our products are made. We just opened TheoWorlds Labs &#8211; a section where we will be posting previews of our projects in progress. You will be able to see steps from our projects, before they reach the final release.
First link is a preview of [...]]]></description>
			<content:encoded><![CDATA[<p></p><p><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp2.blogger.com/_0W9lPURnTVs/Rt8vVYE4VJI/AAAAAAAAAN8/2ze14PMcUow/s1600-h/theo_labs_white.gif"><img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://bp2.blogger.com/_0W9lPURnTVs/Rt8vVYE4VJI/AAAAAAAAAN8/2ze14PMcUow/s400/theo_labs_white.gif" alt="" id="BLOGGER_PHOTO_ID_5106852546748109970" border="0" /></a>I have good news for those who are interested in how our products are made. We just opened TheoWorlds Labs &#8211; a section where we will be posting previews of our projects in progress. You will be able to see steps from our projects, before they reach the final release.</p>
<p>First link is a preview of our new 3d world engine &#8211; TheoWorlds Builder (TheoSDK 2) &#8211; a new generation platform for building online games and avatar chat worlds:</p>
<p><a href="http://www.theoworlds.com/labs/theolabs_01.html">http://www.theoworlds.com/labs/theolabs_01.html</a></p>
<p><span style="font-size:85%;">For those who are interested in this product, but don&#8217;t want to wait for the release, check<a href="http://www.theoworlds.com/theoavatarsdk.html"> TheoAvatar SDK</a> and <a href="http://www.theoworlds.com/theosdk.html">TheoSDK </a>- our existing platforms for creating online games and multi-user 3D chats like <a href="http://www.theoworlds.com/avatar/">TheoAvatar</a> in Flash. They come with Map Editor, source code and documentation.</span></p>
]]></content:encoded>
			<wfw:commentRss>http://www.theoworlds.com/blog/2007/09/theoworlds-labs-opened.html/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>
