We just released a new update of TheoWorlds Builder SDK v2 beta. It is available to all the clients who purchased the SDK before.
The main improvement is better support for custom characters actions (animations) – it is now easier to extend and add new actions, implement tile-triggered actions, etc.
Don’t forget to send an e-card to the people you love. With our Valentine’s Day ecard you can decorate your own heart-shaped cake, customize your message and email it in seconds. No stamps required. Go to:
www.theoworlds.com/valentine/
and create your own Valentine’s Day ecard.
Have a Happy Valentine’s Day!
Theo MapEditor v2 (beta) is now available online! It is part of our TheoWorlds Builder v2 SDK – the next generation platform for building online games and virtual worlds (currently in beta) .
TheoWorlds Builder is available for an early purchase in our online store.
Check the past blog posts for other updates on this project.
For those who are interested in this product, but don’t want to wait for the release, check TheoAvatar SDK and TheoSDK - our existing platforms for creating online games and multi-user 3D chats like TheoAvatar in Flash. Both come with Map Editor, source code and documentation.
We customized our Christmas e-card for MyRecipes.com which is now features on their website.
The Christmas Gingerbread Cookie Decorator e-card is part of a series of ecards we have created in the past years. You can check the rest of the ecards here:
http://www.theoworlds.com/ecard_campaigns.html
Theo Chat v2 (beta) is now released! It demonstrates some of the possibilities of our newest Flash isometric engine. This engine is part of TheoWorlds Builder v2 SDK – the next generation platform for building online games and virtual worlds (currently in development) .
If you are interested in TheoWorlds Builder – email us now to have access to the early beta.
Check the blog posts for other updates on this project.
For those who are interested in this product, but don’t want to wait for the release, check TheoAvatar SDK and TheoSDK - our existing platforms for creating online games and multi-user 3D chats like TheoAvatar in Flash. Both come with Map Editor, source code and documentation.

We are glad to present you our newly redesigned website: www.theoworlds.com. More information, more screenshots, more links – we hope you will find it easy to use.
Feel free to explore it and let us know what you think.

TheoWorlds Builder v2 (TheoSDK 2) – the next generation platform for building online games and avatar chat worlds (currently in development) – has been updated with new features:
- Complex collision detection with conflict solving – the characters avoid stepping on each other’s tiles and automatically resolve the conflicts without using the server.
- Internet lag compensation – the characters are synchronized through Dead Reckoning algorithm. The delay in communication is smoothed through adjusting the animation speed, so characters get to the destination at the same time on both screens. You can use the “latency” box to emulate the latency for each chat up to 1 sec (1000 ms).
Here is the link that demonstrates those features (DO NOT open this link in multiple windows):
www.theoworlds.com/labs/05/
Check the blog posts for other updates on this project.
For those who are interested in this product, but don’t want to wait for the release, check TheoAvatar SDK and TheoSDK - our existing platforms for creating online games and multi-user 3D chats like TheoAvatar in Flash. Both come with Map Editor, source code and documentation.