<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: TheoWorlds Builder SDK v2 released!</title>
	<atom:link href="http://www.theoworlds.com/blog/2009/04/theoworlds-builder-sdk-v2-released.html/feed" rel="self" type="application/rss+xml" />
	<link>http://www.theoworlds.com/blog/2009/04/theoworlds-builder-sdk-v2-released.html</link>
	<description>Make Your Message Fun!</description>
	<lastBuildDate>Fri, 07 Aug 2009 13:49:40 -0500</lastBuildDate>
	<generator>http://wordpress.org/?v=2.8.4</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: TheoWorlds.com</title>
		<link>http://www.theoworlds.com/blog/2009/04/theoworlds-builder-sdk-v2-released.html/comment-page-1#comment-139</link>
		<dc:creator>TheoWorlds.com</dc:creator>
		<pubDate>Fri, 01 May 2009 02:08:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.theoworlds.com/blog/?p=140#comment-139</guid>
		<description>Clint, thank you for the info on security.

About databases - yes, each company has it&#039;s own backend scripts. But we plan to add some simple examples in the future. We don&#039;t want to depend too much on SmartFox Server specific features, since we plan to add support for other socket servers (Electroserver will be the next one).</description>
		<content:encoded><![CDATA[<p>Clint, thank you for the info on security.</p>
<p>About databases &#8211; yes, each company has it&#8217;s own backend scripts. But we plan to add some simple examples in the future. We don&#8217;t want to depend too much on SmartFox Server specific features, since we plan to add support for other socket servers (Electroserver will be the next one).</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Clint</title>
		<link>http://www.theoworlds.com/blog/2009/04/theoworlds-builder-sdk-v2-released.html/comment-page-1#comment-138</link>
		<dc:creator>Clint</dc:creator>
		<pubDate>Fri, 01 May 2009 02:07:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.theoworlds.com/blog/?p=140#comment-138</guid>
		<description>On another note TheoWorlds doesnt come stock with any type of Database storing all there data is temporarily and once the client has signed off it is gone because there is no database for placing the variables of the user, but Smartfox does support databases such as SQL but that would all have to be coded into the client. Its still possible but you would have to be responsible for that. TheoWorlds probably sells to major companys and they have employers at the company do the serverside work.  So I can understand why they wouldn&#039;t have examples in it.</description>
		<content:encoded><![CDATA[<p>On another note TheoWorlds doesnt come stock with any type of Database storing all there data is temporarily and once the client has signed off it is gone because there is no database for placing the variables of the user, but Smartfox does support databases such as SQL but that would all have to be coded into the client. Its still possible but you would have to be responsible for that. TheoWorlds probably sells to major companys and they have employers at the company do the serverside work.  So I can understand why they wouldn&#8217;t have examples in it.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Clint</title>
		<link>http://www.theoworlds.com/blog/2009/04/theoworlds-builder-sdk-v2-released.html/comment-page-1#comment-137</link>
		<dc:creator>Clint</dc:creator>
		<pubDate>Fri, 01 May 2009 01:49:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.theoworlds.com/blog/?p=140#comment-137</guid>
		<description>Encoding packets is not that hard. In the Smartfox server if you look in the .AS files it supports basic encoding and you could add more. Also its very possible to add a some sort of encryption that watches the packets and requires some sorta of special key when a packet is sent. So there can be no packets sent out of order and if there is it will disconnect the client from the server. Client hacking is not possible if the values are stored on the server. For example when you load a room in TheoWorlds the server sends the client the infomation and attributes of the location of the avatars and the furniture. If there is any client modification it will only affect that client, making it only clientside.</description>
		<content:encoded><![CDATA[<p>Encoding packets is not that hard. In the Smartfox server if you look in the .AS files it supports basic encoding and you could add more. Also its very possible to add a some sort of encryption that watches the packets and requires some sorta of special key when a packet is sent. So there can be no packets sent out of order and if there is it will disconnect the client from the server. Client hacking is not possible if the values are stored on the server. For example when you load a room in TheoWorlds the server sends the client the infomation and attributes of the location of the avatars and the furniture. If there is any client modification it will only affect that client, making it only clientside.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: TheoWorlds.com</title>
		<link>http://www.theoworlds.com/blog/2009/04/theoworlds-builder-sdk-v2-released.html/comment-page-1#comment-135</link>
		<dc:creator>TheoWorlds.com</dc:creator>
		<pubDate>Thu, 30 Apr 2009 11:58:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.theoworlds.com/blog/?p=140#comment-135</guid>
		<description>Johney, questions like that will be better answered by email - feel free to contact our support.</description>
		<content:encoded><![CDATA[<p>Johney, questions like that will be better answered by email &#8211; feel free to contact our support.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Johney</title>
		<link>http://www.theoworlds.com/blog/2009/04/theoworlds-builder-sdk-v2-released.html/comment-page-1#comment-134</link>
		<dc:creator>Johney</dc:creator>
		<pubDate>Thu, 30 Apr 2009 11:26:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.theoworlds.com/blog/?p=140#comment-134</guid>
		<description>I am actually interested to know too if the future release of SDK will have some protection against unauthorized packets transfer...maybe some sort of log or prevent foreign domains other than the one the files are hosted....

Also, I am interested to know if AC 3 will be supported in the future version of SDK...</description>
		<content:encoded><![CDATA[<p>I am actually interested to know too if the future release of SDK will have some protection against unauthorized packets transfer&#8230;maybe some sort of log or prevent foreign domains other than the one the files are hosted&#8230;.</p>
<p>Also, I am interested to know if AC 3 will be supported in the future version of SDK&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: TheoWorlds.com</title>
		<link>http://www.theoworlds.com/blog/2009/04/theoworlds-builder-sdk-v2-released.html/comment-page-1#comment-132</link>
		<dc:creator>TheoWorlds.com</dc:creator>
		<pubDate>Wed, 29 Apr 2009 12:25:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.theoworlds.com/blog/?p=140#comment-132</guid>
		<description>Johney, this seams like an interesting issue. As I mentioned, we didn&#039;t look into it yet.</description>
		<content:encoded><![CDATA[<p>Johney, this seams like an interesting issue. As I mentioned, we didn&#8217;t look into it yet.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Johney</title>
		<link>http://www.theoworlds.com/blog/2009/04/theoworlds-builder-sdk-v2-released.html/comment-page-1#comment-131</link>
		<dc:creator>Johney</dc:creator>
		<pubDate>Wed, 29 Apr 2009 02:50:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.theoworlds.com/blog/?p=140#comment-131</guid>
		<description>Hi,

I think what he meant is not only for the score system but since items placed in the room will have a numeric value associate in the memory state (I think), he fears people will use that program to duplicates items or coins if he also decised to let people purchase items using coin system...</description>
		<content:encoded><![CDATA[<p>Hi,</p>
<p>I think what he meant is not only for the score system but since items placed in the room will have a numeric value associate in the memory state (I think), he fears people will use that program to duplicates items or coins if he also decised to let people purchase items using coin system&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: TheoWorlds.com</title>
		<link>http://www.theoworlds.com/blog/2009/04/theoworlds-builder-sdk-v2-released.html/comment-page-1#comment-130</link>
		<dc:creator>TheoWorlds.com</dc:creator>
		<pubDate>Wed, 29 Apr 2009 00:38:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.theoworlds.com/blog/?p=140#comment-130</guid>
		<description>Jason, thank you for the link. We will consider it if we add the scoring system. Right now there is no score to crack.</description>
		<content:encoded><![CDATA[<p>Jason, thank you for the link. We will consider it if we add the scoring system. Right now there is no score to crack.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jason</title>
		<link>http://www.theoworlds.com/blog/2009/04/theoworlds-builder-sdk-v2-released.html/comment-page-1#comment-129</link>
		<dc:creator>Jason</dc:creator>
		<pubDate>Wed, 29 Apr 2009 00:35:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.theoworlds.com/blog/?p=140#comment-129</guid>
		<description>Here is the article I found earlier which mentioned how to hack flash based game with program called Cheat Engine...

http://www.raymond.cc/blog/archives/2007/02/27/how-to-cheat-and-hack-flash-based-games/</description>
		<content:encoded><![CDATA[<p>Here is the article I found earlier which mentioned how to hack flash based game with program called Cheat Engine&#8230;</p>
<p><a href="http://www.raymond.cc/blog/archives/2007/02/27/how-to-cheat-and-hack-flash-based-games/" rel="nofollow">http://www.raymond.cc/blog/archives/2007/02/27/how-to-cheat-and-hack-flash-based-games/</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: TheoWorlds.com</title>
		<link>http://www.theoworlds.com/blog/2009/04/theoworlds-builder-sdk-v2-released.html/comment-page-1#comment-128</link>
		<dc:creator>TheoWorlds.com</dc:creator>
		<pubDate>Tue, 28 Apr 2009 17:00:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.theoworlds.com/blog/?p=140#comment-128</guid>
		<description>Jason, I think you posted your comments twice. I deleted the duplicate.</description>
		<content:encoded><![CDATA[<p>Jason, I think you posted your comments twice. I deleted the duplicate.</p>
]]></content:encoded>
	</item>
</channel>
</rss>
